Skip to main content

Interstellar Caravans

And the great caravan sprawled across the desert. Aboard each strangely shaped beast was a burden that represented the sum total of one man. Across the vast planes the figures moved through the glimmering twilight as the sun set and chill darkness blanketed the travelers...
Perhaps it is not as poetic as I have written above but I do love moving things in mass. There is something fun about being in a carrier fleet and doing a project. Fun with expensive toys.

The first use many of us have for a carrier is a suitcase. They can fit two battleships and ungodly numbers of smaller ships in them. Many people who will have a reason to train into a carrier will have the ships to fill that carrier with. Asset acquisition is normal and many of us will have a day where we sit back and go, "Oh my. How did I get all of this stuff?"

More so than worrying about how the stuff was acquired the worry is how that stuff shall be moved. Such was the mountain of musing that Wex sat upon when he decided to jump ship from Faction Warfare into the Kingdom of Yarr. So far, he has proven himself to be a sweet, considerate soul and in that sweetness he did not want to bother us to much with moving his stuff.

Well, we couldn't snatch him from the grip of Late Night until after the Alliance Tournament was done. But with its end not even yet cold his corporation was changed and this morning he was debating how he would get things moved.

"How much stuff?" Kenrin asked him. Wex did some counting, we looked at the people logged in and told him we could do it.

"Now? I don't want to be a bother."

"Stop fretting," I told him. "It's what we do."  And what we did.



Access to assets is important. And there is trust. Moving Wex was a project that involved seven carriers and technically, a lot of trust. But, at this point, I do not think it crossed anyone's mind to take things or that his items might be taken. While "join my corp" and move scams are abundant in Eve, at this level and inside the heart of the corp they are not present. Not that teasing is not there but in the end stuff has less value then people. Much less value. To move Wex and settle him in and get him comfortable in his new home is to help a corpmate settle in and increase the general productivity and health of the entire corporation.
And slowly the sands gave way to harder, rockier ground. The smooth flow of the dunes crested into sharper hills edged with short, stunted trees. And cold winds ripped down from the mountains their dry chill a harsh change from the baked, heat of the desert.
Of course, he could have AWOXed us when we jumped. Fed us into the Faction Warfare machine as we landed...


Those stories are abundant in Eve, but one was not produced today. Instead we sorted his items, packed our carriers full and giggled at the frigate fighters chatting in local. Not disparaging giggles but ones of amusement at their chatter. The fights are often so different. The goals and motivations show how Eve may be one large universe but its subdivision into regions does create individual cultures.

Some shuffling. Some moving and the carrier fleet undocked again. This time to leap back to what was now home for everyone in the fleet.

Verily, I say unto you. In these new lands with their harsh beauty and brutal life there is a sense of home. As one crouches upon the rocky edge of a cliff to watch the sun soak the canyon in a burst if light and warmth with the dawn, a thousand birds will break into songs of greeting. It may be a different shore but the sun still warms it the same. 

Comments

  1. I remembered when I joined my current corp that they helped me move in the Wormhole and everyone who was available helped me get my ships inside and within a short time period it was done. It was a truly amazing welcome to the corp gesture that I will never forget. Folks remember such kindnesses

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th