Skip to main content

The Side Effects of War

Sovereign Null Sec erupted into a pretty decent war a few weeks ago. For any that fear I am going to start some type of in depth, be it shallow or deep, analysis of the war, don’t worry. I’m not. My interest in Sov Null is rather non-existent. I don’t even keep up on the news of who is doing what because it is so soaked in ridiculous propaganda and exaggerated lies that I do not have the energy to sort out what is actually happening.
Null Sov wars are fascinating. They are fascinating on a world play level. Many, many, many people come to Eve to join into these events.  When large scale engagements break out many will leave their normal homes, events, and hobbies to go taste and experience something new. Sov Null’s ebbs and tides sweep across the entire game and burst over the sides of the sandbox to pour their interactions, drama, and engagements onto the internet.
However, war in Eve, touches all of us. The basic laws of supply and demand change. Movements and activities change. Needs change. The basics that keep the world going continue but the world itself is altered, even if it is a little bit.
At TCS I can see this in small ways. Fewer Cynos and Isotopes are sold. My cargo expanders, used on cyno rookie ships are collecting dust. R1fta buys all of the frigates and PvPs in them instead of randoms cynoing in logistics chains from and to null sec.
People have also moved towards the fights. There are lots of third, fourth, sixteen, and twenty-fifth parties invading various fights. It is a huge, massive mess similar to if someone went to a moth convention and turned on a light bulb. Only the moths are massive swaths of the game and the light bulb is whatever piece of space they are fighting over.
What I have been curious about is the effect on Planetary Conquest. We had a lot of people promise to show up.  Then war. The null sec presence is almost nonexistent because they are busy. They all seem to be aligned with each other and so many people speak of being deployed to the warzone. It is fascinating to me how people huddle down and morph into soldiers at these moments. I've always wondered how I would respond to someone ordering me to 'deploy' to the war front. But then, I don't play Eve for the war and that may be my personal missing link.

But without it the game would not be what it is. The vast, sweeping drama draws people in. Even as I attempt to understand how people can follow or believe in the propaganda the various sides present the fact that people do argue over it shows that it works. There is a massive machine created of interest and goal of thoughts and opinions.

It is easy to say that null does not matter for those who never dabble in it. They may not care whos name is on what system or that another capital ship they will never see or use has been destroyed. They may not feel a sirens call to battle or a longing to become one of thousands in a fleet fight. None of that invalidates null sec's importance. Not wanting it on a personal level does not make something inconsequential  It is a large chunk of the games machine and the games draw. It supplies and it uses. Even if someone is not interested, personally they are interacting with it and the affects of it. I do not believe that Sov Null is Eve's end game or the place where everyone wants to be or should want to be. If everyone wanted to do the exact same thing the game would not be as interesting as it is. 

Comments

  1. Planetary Conquest for Dust has been a flop. It has mechanics issues and a lot of corps have been pulling out due to burnout. Some of the dust entities have moved into the molden heath region, but the EVE presence they have is lacking.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …