Skip to main content

The Secret Life of the Low Sec Hauler

"I don't think it would be fun to spend all my time camping gates," someone said, "unless I have the completely wrong idea of low sec."

I'll admit. I do think that they have the wrong idea of low sec. Gate camps appears in all areas of space. They may be hole camps or whatever lingo wormhole residents use. They are not exclusive to low sec. Nor are they the entirety of content in low sec. I'd love to say that they don't exist but there is one in the area of space I live in that is reliably there, every single day. Yes there are gate camps in low sec but gate camps are not everything.

So, what do people do?

Sometimes, it is not what other people expect.

To me, the little things are the most amusing. For instance, I was sweeping ahead of the main fleet. A fleet that happened to be composed of Dominix heading back home. I wound up on a gate and noticed as I was landing a Bellicose and Genosis on scan. I stopped on the gate to get a gauge of where they were and the Bellicose is on the gate. He locks me up. I orbit the gate and lock him up back and tell my fleet what is going on. He fires (red boxes) and I point him and start shooting his drones. He seemed rather hopeful to kill me at that point. I could see why. A lone Jaguar, aggressing him back, on a gate, who he has pointed and disrupted. I was an easy kill. Except for the Dominox fleet that landed and killed him in two volleys when I hit 53% shields.

Life is a daily adventure of stuff. That stuff can be utterly boring or weirdly interesting. Such as finding myself duel boxing a cloaky hauler convoy to do an emergency refuel for someones POS. I'm often pzuzled at those that blindly insist that nothing happens in low sec and the residents only kill people. Sure, that is the bulk of it. That is the entierty for it for some people. But for others of us, we live a normal Eve life. We build things, fuel things, move things, and also kill things.

When the stressed question went up if anyone could help with this refuel, volunteers immediately piped up. And a convey of four T2 haulers slunk into low sec headed for null. It was only three jumps in and the gatecamp that was in null sec on the low sec gate was not very effective to catch a stack of T2 haulers. It must have confused them as over the course of a minute and a half a Prorator, Viator, Prowler, and Bustard jumped in and warped off. Each was in a different corporation as well. Ten minutes later we were all back through into low sec. This time, the singular member of the gatecamp still on the gate jumped into low sec with the Bustard. We then decloaked the entire fleet at the same time, cloaked and warped off. For a moment his overview flooded with industrial haulers. A rather random event for low sec.

Earlier in the day I was helping to loot a POS that had been destroyed, by us. Moon goo. Stront. Modules. It all had to be scooped up and swept away to the station to be dropped in the corporation hangar. Having access to a cloaky hauler is an incredibly useful thing in low sec. You are not invincible but it is highly useful.

People sell things out there as well. It is amazing the sales that dangle just a few jumps out of high sec. Now, if one is silly enough to jump into Amamke and Rancer for said dangling fruit, that is desperation, ignorance, or obliviousness most of the time.  In other areas, people randomly drop stuff all over the game for exhaustion in moving them.

I often council people to take the time to get a cloaky hauler. It is frustrating when you are new. It is a 18-20 day train for most to get their racial industrial to V. But taking that time opens so many doors. Being able to move your own items and supply yourself or just access areas of low sec for something like distribution missions can really open up the game for a new player. It is a utility skill second to almost none for living outside of high security space.

And there are always emergency POS refueling runs that need to be done. Always.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …