Skip to main content

Complex Companionship


The other day, in local, a random day old character said that THC2 (The humbleless Crew) was a pet corp for 7-2 (Calamitous-Intent). When day old characters know that two groups work together such as THC2 and 7-2 I suspect that they may not be true one day old accounts hanging out in low security space. In fact, I wonder with amusement if someone has planted yet another alt into the area that we live to keep watch of our activities, movements, and numbers. It is a task that would bore me to tears before I even created the alt.

But, there I was, with this comment placed into local. I immediately tabbed to my other monitor and demanded from Altaen and DP that I get a new, blue collar on twitter. After all, if I was a pet, why did I have no accessories? Part of the reason of having pets in games is to have something else to accessorize as well as be adorable and follow you around. I fill the adorable field quite well. And I fly with 7-2 frequently I feel that covers the following them around field. Now, officially proving my status as a pet, I felt that I deserved a collar and some attention and money and care lavished upon me.

The subject of pets in Eve often corps up as a troll point in an argument or a bitter snark at CCP's developmental focus or goals to improve Eve's accessibility. It is a finger pointing to sneered upon MMOs. MMOs that are not Eve. And in these MMOs a player can often acquire a pet to follow their avatar around. But, Eve's Avatar's are the spaceship that you slip into. Your screen does not display your face, no matter how exciting the Origin trailer is. The closest Eve has to pets are drones and even then, for most of us, our drones are represented by colored boxes on our screen due to their very, very small size and Eve's vast visual distances.

And so, pets. We don't have them.

Or do we?

In the land of small gang warfare, fleets are also a symphony of alts. Alternate characters are complete, functioning characters. But they are not mains. They are not real like a main character is. When someone talks to me, I may respond from whatever character I have logged in but they will address me as Sugar because Sugar is my main. In fact, not addressing me as Sugar is a sure sign that they do not know that a character is my alts.

We create alts for various reasons. Sometimes it is to have a second, main character with another life. A lot of the time our creation goal is for a focused reason. We create link alts, industry alts, mining alts, scout alts, titan alts, hauling alts, trading alts, ad the list goes on. We often focus and specialize them and stop training them when they have created that goal. Meanwhile back at the ranch, the main is happily learning whatever makes us feel good or is needed.

Then, the time for a fleet appears. The alts are logged on and we cast our hand out and scatter them to their tasks. You, go scout. You, provide links. You are the falcon alt for honorable solo PvP!

Have you played Overlord? Overlord is one of my favorite games. It takes the concept of pets and twists it. Your actual Avatar is reasonably powerful but not overwhelmingly so. Your minions are your hands, your eyes, and your very actions. You play the game through your Avatar's control of them. You send them forth on tasks, direct them to do things in somewhat automated fashions and in a way fragment yourself through several perspectives.

The same thing is done in Eve. From our Cyno alts to our bait alts we have pets. Our pets are extensions of us but they follow us everywhere that we go. They are just not automated in their actions and must be activated by the player. But, this is Eve. What fun would it be if our Falcon alt always decloaked and saved us at the right time? None!

And to add more reinforcement to our alts as pets, one can look at the Character bazaar. Some in Eve will buy and sell their mains. The bazaar itself is mostly composed of what we call 'utility' characters. One strolls down its list, a finger pressed to the lip and scans stats and abilities. "I want a...." is the start of the process as the selection is made. The seller represents his goods with a jolly, "This is a finely trained, perfect Tengu character!" and the alt stares blankly from its generic portrait, its entire life the cocoon of an NPC corporation.

Some speak of pets when they refer to sub levels of social groups. It goes back to the feudal system that Eve consciously or unconsciously functions under. And while pet may be used as an insult at that point it is not a true example of what a MMO pet is. The alt character is much closer. Players, or more often, corporations or alliances who live under the umbrella of a larger, more powerful group with hopes of advancement and reward may be used as meat shields and may be tame but they are still independent, individuals.

Unlike alts.

No. I believe that the alt character is the true Eve pet. it fits with the flow of the game. They are expensive. Complex. Incapable of doing things on their own. Necessary but a pain. Addictive. Time consuming. Oh yes, you do have pets in Eve. They do not need to be trailed by sparkling rainbows and lurid visual effects to mark them as a pet as they trail behind your ship. Of course, if one has ever used 'keep at X range' it is a lot like being followed. Add some shield or armor repairs or perhaps a cap transfer or a sensor booster and you even have a shiny visual.

-----------------------------------
Image from Deluxe Pet Collars

Comments

  1. That dog collar is fantastic, would be a great bracelet too if small enough

    ReplyDelete
    Replies
    1. Aye :)

      I've had afghan hounds for year and one of my guilty pleasures is picking out expensive collars like that for them.

      Delete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …