Skip to main content

A Look Back

I was digging through my drafts and found one partially written from February of this year. I think I just got distracted as I often do with my writing.

Back in February I was called risk adverse for not flying my Cynabal and instead flying my Jaguar into a suddenly fleet. I switched out ships because I had never taken a Cynabal into combat at that time. I was still very unsure of the ship and the ships abilities. The Jaguar is my default. I'm comfortable in it. I can relax and focus on doing my job in fleet in it vs succumbing to every wild derp I come across. I take a while to get comfortable in new ships. I often take them out and do PvE until grow comfortable with the response and behavior and abilities.

So. There I was. Called risk averse. Instead of sulking away or making excuses, I confronted the person. Many people consider me to be laid back and easy going. People who do not know me well have never experienced me irritated or angry and because of that they are often surprised at how quickly and how aggressively I will get in someone's face if I feel the need. Normally, I just let things roll of my back. But when irritated my more aggressive nature will roll to the surface.

Once confronted the person who said it immediately took it back and said it was a 'joke' when I questioned it.  Let's be honest here.  People say things and it is not a joke.  "Joke" is the cover up to the statemented to soften the malice.

People will be people.  Below the comment is an interesting question that I decided to look at.

Am I risk averse?  To some, I am.  I don't throw myself into everything and I like to pick and chose my battles if I can. Sometimes, I can't. I make the best of the situation at that point. Sometimes there is no best situation and you just make a decision and go with it. Of late, I've been losing Jaguar's to gateguns trying to hold on till that very last second. I push myself at my own pace. It is just slower and less exciting than what other's would do.

Everyone defines risk very differently. One common argument is calling kiters risk averse for not brawling. Now, these are often people taking on greater numbers and using tactics to take the fight instead of raw, physical power. Is it risk or is it not? Is taking a fight, out numbered and relying on tactics risk free somehow or is that just another expression of frustration when people do not get the fight to go the way they want it to go.

Other's would say that a Jaguar is an expensive frigate to take into battle and I could use something cheaper. I use Jaguar's for a particular reason (one being that I utterly enjoy them) and their cost is worth the fact that they do what I want to do and get done what I want to get done. Yet for some, its a ridiculous amount of spend on a frigate.

But I I have written on aversion before. It doesn't matter in the end. It is the choice of the individual to decide. There is always a balance between what someone will do and what they will get out of it. Some will measure me as frivolous while others will say averse. In a game with few hard rules and creative choices, it is always going to be something that someone likes and something that someone else hates.

Comments

  1. In our fleets, I prefer a pilot comfortable in his ship, well versed in its capabilities then someone who has no idea where its limits are.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …