Skip to main content

The Woes of Communication

[TL;DR: A morning rant]

Communication is about giving information to someone or something else. It seems a simply enough concept. We communicate through words, through writing, through pictures, body language, hand gestures, signs, symbols, and anything else that works for us. We may do it in many, many different ways but its is there to exchange information between people. We start at birth with our parents and improve and expand upon this until we have created languages, imagery, mathematics and complex, theoretical sciences.

I am, therefore, constantly boggled at how terrible people are at it. So, some thoughts and words for poor communicators.

Eve lacks magic and I think sometimes people forget that. When I am in the station I cannot click on your name and 'teleport to group member'. Therefore, the only was I know what you are doing when you scream for help is for you to tell me. "Can I get some help here?" is a good start but it is not also an ending.

Is there a fleet up?
What do you need help with?
What type of help?
PvE? PvP? 
What ship types do you need incoming?
How many people are killing you or are you killing?
Where is this happening at?
Which of your several logged in accounts is it happening to?

I know it is a lot of information but something needs to come accross. When there is nothing but the sweet, serenade of crickets in the darkness, I can't help you. I don't even know what is going on. Or where you are. The pissy, "never mind" because you died doesn't do anything but make me think you somehow thought I am responsible by not helping. I guess I could blindly undock and warp around the system trying to figure out what is going on. I could spam fleet invites everywhere and hope that you accept it. I can also undock in my default ship, a Jaguar and burn in a fire because you took bait and a fleet of twenty is now burning you down.

I know that, in the heat of the moment, communication isn't easy. That is why the simplest thing people can do is have a fleet up and open to at least the corporation (or in our case, our associates as well) so that people can help you.

Or be on coms. I rarely hang out on them and tend to only join for fleet operations. I love the people I fly with. I have a good time on coms with them. I just don't like wearing my headset and I really enjoy silence and not talking when I am at home since those are two things that are denied me at work. Yet, as soon as I hear anything going down or a call for help I'm logging in as I'm undocking so that I can offer up another means of communication.

But it has to be taken. It doesn't have to be perfect. I understand as one is turning into a brief bit of brilliance that information may stutter and slow down. It is good to tell people running to help that you died however, so that they don't land in the trap that you took.

Okay, done ranting.

Comments

  1. My old alliance had very strict communication protocol designed to alleviate the very concerns you mention here.
    My current corp doesn't, but years of living in dangerous space with other people means you either get humiliated for doing this poorly, or you learn to do this well and have more in-space success because of your learning.
    A similar problem is when people get in the habit of using "I" or "Me" or "Here" in fleet voice. You'll notice I'm firmly in the habit of referring to myself in the third person, as this clearly gives a name that can be warped to or locked up by logistics ships etc when I am in trouble.
    Effective combat communication is a balance between brevity and clarity. But you can't go wrong with a simple (but without pronouns) Who What Where report.
    "Altaen is engaged with 2 Drakes in Bosena on the Oddel gate, point on Sard Caid."

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th