Friday, June 7, 2013

TCS: Sharing the Market

I'm sharing the market with people I know I am sharing the market with and sharing the market with people I didn't realize I was sharing the market with. Some are known to me. Some are corporation mates. Some are names that I see in local.

It is an odd situation. Most of the items are easy to get into. Ammo. Cap boosters. Some common modules. I found one of my corporation mates undercutting me by .01 ISK on something. I wondered why he didn't comment on it.

I'm glad that I'm well invested in things but not heavily invested in any one thing.

Sometimes the undercutting is huge. Sometimes it is .01 ISK. It has slowed the ebb and flow of my income down a good bit as people take bites here and pieces there. I'm glad that I don't rely on my store rolling over at maximum speed and profit to fund my game. I'd be getting a bit of a pay cut.

Not that I am not making profit and selling items. Just not as much. Due to my micromanagement, I noticed the change rather quickly. And in a way, I expected it. I talk about it enough. The development of the market has been noticeable enough. The area is busy enough. It was bound to happen even if I did not fully expect it to happen.

I think that means the market has turned into a success. A mildly irritating success now that I have to share, but a success nonetheless. My first worries were that I was losing control of the market. I like it being mine. I realized that as long as people continue to list under my price, I'm still in control at the core of it and the spirit of TCS is realized in the prices. People have to undercut me for their items to sell.

Also, most people are not in it for the long run. Dropping a stack of items on the market now and then is different from maintaining the market. If their order runs out they may or may not restock. For some, the speed that their orders fill will make them seek other avenues. Others will discover that the ISK doesn't just over flow into the wallet endlessly.

It lets me not have to spend as much time in markets that are harder for me to compete in, such as ammunition. Ammunition is already a cut throat market. In Bosena, people undercutting each other takes the pressure off of me because I was not hunting down the best deals to build or sell ammunition. Now I just make sure I have a handful of each type in my corporation hangar and keep my eye on it so that nothing runs out. It is a little bit harder to keep track of than if they were my orders but nothing world ending.

It means change but success at the same time.


  1. As weird as this sounds, the measure of total success (by your original "create a market" scenario) will be when you can leave for two weeks and things are still humming along when you get back.

    Looking forward to that post. :)

  2. Actually I like the nice slow pace the orders fill. It keeps up with my playtime :)