Skip to main content

TCS: Diversifying

In television, an often seen plot is to some how have the cast interact with a dimension or world where everything is the reverse of what it is in the real world. The good guys are evil and the evil guys good. Governments that are free are oppressed. Sometimes the landscape and scenery are different. Sometimes the technology. It is a well used and ancient plot line. And one that I found myself in. Or at least, it felt that way when I realize that I was in a discussion about how my TCS alts had swamped the market with cheap goods. Goods so cheap in comparison to the area that the person I was speaking with thought that my TCS employee was making all of the items herself.

I explained that they were just a bit over Jita prices. I often comment that this is well under regional prices and that is still true, a lot of the time. Although, it is more and more common for me to see lower prices on more and more items these days. Slowly but steadily, TCS is pushing the region's general price down across many areas. While that means less ISK in my pocket as people can shop at more places it means better health for the region. Plus, TCS sales are picking up for the most part so something must be going right.

I spend very little time debating my profit margins with TCS. When I say very little I mean, for the most part, none. My goal of bringing reasonably priced items to low sec is the primary motivator for what I do. I'm still standing fast on not losing ISK but I have no problem with earning less ISK when the time comes for it. That is why my profits are so low on items like hulls.

However, I make my ISK by volume. It is the greatest strength that I have. My base profit on a stack of items will sometimes be only a hundred thousand ISK for a stack of low end modules such as T1 probes and cargo expanders.

The other area that I make my ISK off of is creative diversity.

My latest venture is T1 haulers. I listed a few Iteron a month or so ago because I had them in Chella's hangar from when she started and I never use them. They sold quickly. Very quickly. With T1 haulers being so cheap I decided to invest in a few of each type and see if they sold.

Haulers are one of those things you sometimes randomly need to have and don't tend to have hanging around. After all, when a carrier is tackled and killed the modules are really, really big and one needs a hauler of some sort to get them out. Or so I think.

In general, sales are going well and turn over is pretty steady with a solid increase of late. Things are fleshed out well enough that people are buying full fits + ammo the bulk of the time. I've added some pirate frigates into the mix and the occasional Cynabal as well a Sisters Probe Launchers sometimes. I don't actually make more off of the more expensive things. I'm just trying to have that variety out there.



Comments

  1. price rises in jita force me to produce my own products as of late. one point being cynos. it was cheaper to make my own and sell them. the money saved for the customer is appreciated by them expressed in them buying from me. i have one guy underbidding me now two jumps away. i dont care. some items i sold for 20% over jita say at 15k isk for instance would be the lowest price in region with average being 200k or more being next lowest price. sales arent extravagant but they are steady. it has been an interesting experiment.

    thanks for the post.

    ReplyDelete
  2. May I ask what sort of Return you make on the Capital Employed in your business. For example, the capital I have tied up (= to my wealth = 4.5bn ISK, I am just starting) generates profits of about 4% per day, I.e. about 180m ISK per day though I suspect that % return will fall as my wealth rises).

    I do this by buying in Jita and selling in Dodixie, so in the big scheme of things a lower risk venture than yours.

    Therefore, I would guess that in time your Returns should be higher than the 4% per day to account for the higher risk you take in operating a business outside of highsec?

    ReplyDelete
    Replies
    1. I don't mind sharing I just don't have an answer for you because I don't know. I don't run things in a nice, neat spread sheet that gives me a running total of how much I make at any given time. I'm probe to under cutting everyone and cutting into my own profit for no other reason than my pride.

      Its gross value is around 14 billion ISK right now for items in hangar + listed items + liquid ISK. I have not had to invest anything into it since its initial investments back in March and I've paid myself back 250m of that. I keep rolling TCSs profits into more items and larger stocks for TCS.

      I don't factor in the risk of operating outside of high sec. I was gifted the loan of a jump freighter. With that, most of my risk is inside of high sec when I transport goods.

      TCS turns over around 500m to 1bil in items a day. However, I do not make a flat % profit off of each item to give you a daily profit. Just because TCS rolls 500m in items does not mean I make X% profit. If I sell a lot of hulls in that 500m roll over I make next to nothing because my per hull profits are around 50-100k for cheap hulls, 500-1m for cruisers 1-2m for most battlecruisers/T2 frigates and 2-3m for more expensive hulls. This is due to the fact that if I marked up hulls by 10% or 15% or 20% it'd be worth peoples time to jump into high sec and buy a hull and TCS is about not leaving low sec more than it is profit.

      Delete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …