Skip to main content

Origin of a Spaceship: Naglfar

Excerpt from: Origin of a Spaceship

Naglfar
Background
There have always been stories documented from early explorers about strange wonders seen in the deepest reaches of space. The ones longest discounted were reports of behemoth spaceships that would vanish in a flash of light and energy when sighted. These reports resurfaced and became the focus of an exploration team from the Matar Spaceship Logistic Team, a subsection of the Republic Fleet Fleet Shipyards. Spurred by a Cold War, this team dove deep into the cold depths of null security space. By coincidence or luck, they discovered two specimens locked in a battle. After the fight, the winner, heavily injured, was captured and the presence of a dreadnought genus spaceship established.

Observations
The Naglfar possesses an unusual structure for spaceships. It stretches vertically across the Y axis, giving this spaceship a striking image.

Of slow speed and moderate aggression, the Naglfar is a mighty presence on the battlefield. However, it's poor sensor strenght causes it to not notice frigates and cruisers unless they are brought specifically to its attention by its handler. Its size, and massive projectile turret assembly are better brought to battle against other dreadnoughts and larger spaceships or structures. With the use of liquid ozone, a dreadnought can be tantalized into entering into a physical siege type mode while it consumes its feed. This physical lock down also causes it to gain greater accuracy and resistance to damage. However, it cannot be pulled from its feed too soon and only well experienced handler's will attempt this in the middle of battle.

Points of Note
Dreadnoughts are not capable of using jump gates for transportation. Instead, these creatures have developed their own, internal drive that allows them to cross a handful of light years in one flash of energy. They must consume massive amounts of isotopic fuel. These details bring validity to reported sightings of dreadnoughts in asteroid and ice fields.

Placid in temperament, dreadnoughts have been banished from the heart of empire space due to their incredible appetites. A herd of these creatures can easily eat through a systems resources in days causing a cascade of drought and famine behind them. While social in nature, handlers rarely can maintain more than one or two of these great beasts.

Dreadnoughts are also highly social. They often have a symbiosis pair with smaller ships that live off of their kills. These smaller ships are known as cynosural spaceships or cynos for short.

See also:
Cynos

Comments

  1. Don't forget the 2 little elevators (or "lift" if that's what you prefer) because big guns use elevators:
    http://www.youtube.com/watch?v=_wT1xkRpCKk

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f

What are all of these buttons for?

My snooty villager, Naomi, wants to move out. I picked her because she is a blue cow with some wild makeup but we have not really bonded like I have with Savannah and Mitzi... oh wait yeah wrong game. So, my clan is almost finished the second step of the Manhunt in Division 2. We just have one more zone to clear and then we can hunt down the secondary target to reveal the next... err wait, waaaaaiittt... Sorry about that. Resetting things. What do I want to do? That has been my problem for a while now. If I play Eve, what do I want to do in Eve? While I did PvP it was never my draw. The old PvE sucks. The new PvE may be okay but do I want to do it? Who am I? What am I? And do I need to be unique and interesting? I think that I may want to look in small wormholes and try a exciting, fragile life. With some of the ships that are available I can, perhaps, have an interesting life where I may or may not fall prey to someone but it does not have to define what