Skip to main content

Origin of a Spaceship: Naglfar

Excerpt from: Origin of a Spaceship

Naglfar
Background
There have always been stories documented from early explorers about strange wonders seen in the deepest reaches of space. The ones longest discounted were reports of behemoth spaceships that would vanish in a flash of light and energy when sighted. These reports resurfaced and became the focus of an exploration team from the Matar Spaceship Logistic Team, a subsection of the Republic Fleet Fleet Shipyards. Spurred by a Cold War, this team dove deep into the cold depths of null security space. By coincidence or luck, they discovered two specimens locked in a battle. After the fight, the winner, heavily injured, was captured and the presence of a dreadnought genus spaceship established.

Observations
The Naglfar possesses an unusual structure for spaceships. It stretches vertically across the Y axis, giving this spaceship a striking image.

Of slow speed and moderate aggression, the Naglfar is a mighty presence on the battlefield. However, it's poor sensor strenght causes it to not notice frigates and cruisers unless they are brought specifically to its attention by its handler. Its size, and massive projectile turret assembly are better brought to battle against other dreadnoughts and larger spaceships or structures. With the use of liquid ozone, a dreadnought can be tantalized into entering into a physical siege type mode while it consumes its feed. This physical lock down also causes it to gain greater accuracy and resistance to damage. However, it cannot be pulled from its feed too soon and only well experienced handler's will attempt this in the middle of battle.

Points of Note
Dreadnoughts are not capable of using jump gates for transportation. Instead, these creatures have developed their own, internal drive that allows them to cross a handful of light years in one flash of energy. They must consume massive amounts of isotopic fuel. These details bring validity to reported sightings of dreadnoughts in asteroid and ice fields.

Placid in temperament, dreadnoughts have been banished from the heart of empire space due to their incredible appetites. A herd of these creatures can easily eat through a systems resources in days causing a cascade of drought and famine behind them. While social in nature, handlers rarely can maintain more than one or two of these great beasts.

Dreadnoughts are also highly social. They often have a symbiosis pair with smaller ships that live off of their kills. These smaller ships are known as cynosural spaceships or cynos for short.

See also:
Cynos

Comments

  1. Don't forget the 2 little elevators (or "lift" if that's what you prefer) because big guns use elevators:
    http://www.youtube.com/watch?v=_wT1xkRpCKk

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th