People with negative security status enter high security space all of the time. With a fast ship or in a pod one is able to avoid the negative and hostile interactions of the NPC police. This allows one to engage in business in high security space. This business may be moving from one place to another (there are low sec pockets in high sec space and low sec islands separated by high sec bridges), buying and selling, or more unlawful spaceship violence.
Quite regularly people ask why can outlaws still function in high security space. Why are not they cast out? Locked out of stations? Locked out of gates? Sent to do their penance or fully kept from high security space? Why does not CONCORD pop their pods? Why are they even allowed to enter in fast ships? Where is their accountability for their actions?
The accountability is right there. It is there as the pod flashes red. It is there when the suspect flag triggers. Anyone can kill them. Anyone. Yet, rarely does one. I've seen camps on the high sec side of a popular low sec gate. When bounties meant podkills some people would sit and pop pods all day long for ISK. It does happen. It can happen. Yet, it often does not happen.
What is often being asked is, "Why don't the NPCs kill them so that I do not have to [do it]."
How accountable are the people that do not want the riffraff of outlaws in their space to help clean up their space?
Some will read it as my wanting more targets. Or wanting people to participate in PvP who do not want to PvP. I don't. I simply wonder what part of their choice not to do anything about their problem situation are they accountable? Is this an area where it is a good and bad separation? The non-violent, peaceful resident of high security space is good and should not have to put time and energy into dealing with what they could deal with because they are the lawful ones? It want to detach these things from the 'good' guy and 'bad' guy dynamic where reactions and opinions are based off of preassigned morality and focus on the actual situation and solutions available to it.
Spaceship violence is a volatile thing in Eve. Many people do not want to engage in it. I fully support their disinterest in engaging in it. I will never tell someone that they have to go and do X, Y or Z (PvP in low/null/wormholes) to enjoy Eve. I know that many people get their enjoyment from their missions in their very special, beloved blinged mission boat.
But not engaging in spaceship violence in a game where you can engage in spaceship violence is a choice. Not popping an outlaw pod, shooting a suspect thrasher, shooting a suspect hauler as it totes away the gank is also a choice. I'm not asking people to come to low sec or run off and gank newbies. These are situations where one can do something about it.
Should the players or the game control these fine details? The game lets the players do so but some choose not to. That is fine if they said, "I do not wish for violence." But if they are screaming for the blood and corpses of the outlaw characters and screaming for the NPCs to do these deeds for them, in a game focused on social consequences where the tools to handle those consequences are given to them to do...?
Is the answer stricter hard coded rules? Or should players be expected, at some point, to pick up the flexible, shovel and bucket to build their sand castle and go and do what they want to have done? Are we accountable to the game or to each other? For my actions should Eve Online punish me or the residents of high security space when I kick around where I do not belong.
There are anti-pirate groups, anti-gankers, mercenaries, etc. More often however, the more aggressive types band together. The fragmentation of high sec as an entity may be what calls for these hard coded rules. But are they what we really want? Do we want the game code to answer our every question and situation?
What holds people back? Inexperience? Fear? Loss? They seem blood thirsty enough as they call for the people to be destroyed. Yet, going and doing it does not seem to be an option. If one is accountable for ones action, it seems that one is also accountable for ones non-action.