Skip to main content

TCS: For Want of Hulls

With the changes that have come to Molden Heath and the deluge of new residents into the area, sales at my store have changed and stressed my buying habits. The lease of my Jump Freighter could not have come at a better time. I am finding myself hard pressed to keep up and balance what I need to add or expand upon.

A moment about my life. I know that most will assume I do not have one. However, sometimes  I open the cellar door and climb from the basement into the light (although I prefer darkness being my natural habitat). I'm a daily Eve player, but I am not able to play many hours each day due to my work schedule. I work 12 hour days and on the days that I work back to back I have a 4 hour window between getting home from work (if I am on time) and going to bed. On those days I cram the store in. What I have started to do is I buy items on one day and I move them or ship them down. This allows me to post them the next day during my next block of time. It keeps me only a day or two behind. For the most part this is not a big deal. With hulls, it becomes a more tricky subject.

TCS does not create infinite profit just because it is a market. Most of what I see in my wallet is simply the re-liquidation of what I purchased  A small amount on top of that is the profit the store makes. For modules this is not a big deal. I can buy a stack of ten or twenty to last me through a few days. With hulls, when there are buying frenzies, I can only replace until the profit increases enough to expand.

The sudden changes to the area have left me needing to move more and more hulls into the market to feed the sudden and unexpected demand. I find gaps in my market frustrating  In these moments I have to accept my humanity. It is rather irritating. Hulls are already the area that I am least competitive.

Or, I should say, T1 hulls are.

I have noticed that T2 hulls tend to be over priced on the local market if they are there at all. While it is only in ones and twos I am trying to dribble down a selection of T2 frigate hulls because that is what I can currently afford. CovOps, Assault Frigates, Interceptors, and Stealth Bombers are my main choices right now. They tend to sell quickly and I can normally undercut high sec by a nice margin. Often, because I attempt to stock all four racial variants  I have the market to myself in this area.

I have also had my first unhappy customer. Normally  I'm called an idiot for not setting my prices higher. Sometimes there are complaints when I am not the lowest price. I, as always, point out that I am working off of my Jita prices. So, the person that I do not know but is known well enough to the area to be in my social channels who has spent the last several days commenting about what shit my store is was an unpleasant addition to my life.

Somehow (ignoring him) I managed to struggle through and climb out of my darkness to continue to click "buy" in Jita. I've been chasing down members of R1FTA and harassing other frigate pilots asking them "what do you need?" and "what do you want?" I never thought that it would be so hard to get people to tell me what they'd like to have around but it is much harder than I expected. I feel like an attention whore as I chase people down almost begging them to talk to me and tell me what will make their life easier. I often get, "don't know" or "later" or just silence.

I just try to remind myself that working with people is not always the most straight forward of tasks and I collect the information as I can.

In other news:

With TCS net value at around 12B (only 300m liquid at this time) I decided to give myself my first repayment for 250m. I'm keeping the repayments all documented. I'm not sure what I will do once TCS is fully in the black. I'll figure that out once I get there. Maybe I will start to write myself a paycheck?

Comments

  1. i stocked my store with t1 frigate hulls. i tried to include gun and mods that went with them. they arent selling. the market im in is larger ships i think. my store is an isk sink getting it started. i used up all my cash just stocking basics. i have labs and bought bpo's but the time involved creating t2 mods vs just buying them, hell its quicker and cheaper where time is in short supply. the inventing route is ok, but buying and reselling is more efficient time wise. i use transports to haul stuff in, so cruisers are my next step up in stocking hulls. im hoping i have better luck with them. thanks for your articles.

    ReplyDelete
    Replies
    1. It is an ISK sink getting started. Remember, I started with a 4B starter investment and sank another 1.5 in to get to a place where things became fluid.

      Check zkillboard to see what people are using to kill and dying in in your market area.

      I started with cruiser/bc stuff (it crosses over). I've only just moved into frigates because the market has become hungrier for them.

      It is a lot of moving at first but if you can do the moving, stick to 1 or 2 hulls. Replace when they sell. Let the momentum build up.

      Delete
  2. Note to disgruntled patrons. The person whining about the store was killed soon after. So shop smart, if you don't see something, you can ask, but the complaint department is not to friendly.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …