Skip to main content

Security Status for PewPew

No matter how cool an idea is, it is first faced with the hurdle of making sense. Often ideas are proposed and the first reaction of the listener is to rattle off a dozen exploits without even blinking. That does not stop an idea from being cool but it does make it very clear that cool ideas and good ideas and bad ideas can all share the same moment in reality without shattering space time.

Tags4Sec has excited my sector of space. The discussions are swirling in all directions but in general we are waiting. Waiting to see what the spawns will be like. That will truly tell us the viability of it before anything else does.

But, inside of the speculation a common question pops up, "shooting each other for sec gain". It is an oft requested problem and it did come up at fanfest. The issue is not that it is not a good idea. The issue is that it is a highly abusable idea.

Enter our friendly neighborhood ex-anti-pirate - now fully pirate, Altaen:
"If they could somehow tie the sec-gain to the value of the kill, similar to FW LP gains and normal bounty payouts it'd be totally doable. So long as they make the value of kills needed to go from -10 to zero significantly more expensive than the tag process, it'd be balanced."
In Faction Warfare, killing someone on the opposite side nets the person a loyalty point gain. This was abused terribly last year after the faction warfare buffs. However, it was nuked down to something reasonable  It means that this mechanics of decision making is already in the game. If it was applied to security status, would it provide a reasonable way for the gain to be made? The value of kill dictating the amount of reward bacon has already proven successful in areas such as Faction Warfare and Bounties.

Enter Sard Caid, resident solo PvPer who live streams and such things:
"I'd argue that sec gain should be equivalent for players from -5.0 to -10.0, and should be dependent on the value of the kill alone.  An outlaw's an outlaw, and I don't feel like there should be a difference killing a -5.0 sec status rifter jock versus a -10.0 sec status rifter jock.
Also, they don't have to make sec gain from outlaws huge - if you made it equivalent to a faction rat, it's like killing 2 normal spawns of that size at once.  Scale gain similar to that with an appropriate value of the kill and sec for outlaw kills is good to go."
I got all excited at these good ideas. They seemed good to me. I certainly couldn't come up with something like that.  I asked if they minded if I dragged it out of the forums and shared it and I was told okay.

Sard did raise another good point. It is a valid question.
"Why the fuck would people want security status for fighting outlaws?  As a generalist lowsec PvPer I wouldn't complain about the effect as it helps keep my sec status up, but from the viewpoint of an anti-pirate it's really not much of a reward."
Altaen was there to the rescue as Mr. I killed all things that were pirate and kinda pirate and had p's in their name:
"Well, from the (former) anti-pirate perspective, it is pretty annoying having your sec-status tank every week from killing non-outlaw pirates and having to spend hours ratting it up so you can get safely to and from market and help your alliance during wars, etc.
But from that same perspective, there are WAAAY more non-outlaw targets around than outlaw targets, so I imagine it wouldn't help much."
That was an interesting point. The idea has a greater cool and 'this makes sense' factor then a usability factor. But, when it comes to features, what matters the most? Many groups have a policy to only shoot reds (outlaw meaning -5 or lower sec) and those that first complete the aggressive action. They do not lose security status for this. However, if they also gained some security status it might not be a bad thing. Many, many people enter the game wanting to be the vigilantly good guy. They are often swiftly corrupted to the sweetness of the other side...s

The loss of security status is a major inhibitor to many people. It absolutely confuses me. Security status, in my part of the world is something that you lose and gain. It causes inconvenience (high sec restrictions) and it causes some annoyances (gateguns don't care that you are being attacked) but it is not an inhibitor. But I will write about the good and evil conceptual attitudes in another post. This one is just for this idea.

Also, I learned that Altaen kills everything.  Also, also, the best blog post is the one other people wrote!

Comments

Popular posts from this blog

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday so yay for unallocated skill points.

Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked.

In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end of A…

The Charm of the Familar

With a few picked up a shifts at work due to the holidays. I pondered logging in but I didn't have the energy to do so. Being able to say no to logging in is pleasant. Just as my youngest puppy interrupts me every fifteen minutes to pee, going to sleep instead of staying up is also pleasant. I had a lot of short slept nights when I was active in a corporation.

My next plan has been to learn how to scan again. The new map is in and I need to refresh my scanning skills. My hold is full of probes. My ship appears to be reasonably set up. I remembered how to hit my F key to cloak. In fact, I hit it a bit to fast. I need to get the ebb and flow of the tic back down.

I am also rusty in my paranoia. I idly switch to another window to research breadbowls and the soup I want to make later. Then I remember I am sitting, decloaked, off of a gate somewhere. Whoops. I did figure out a breadbowl recipe and soup as well.

The question was where do I relearn to scan? I need somewhere off the beate…

My Skill Queue went empty

The thing I miss most is having mail. When I log in I often check that line to see if I have mail. Unfortunately, I do not. I am not surprised. There is no reason for me to have mail. Yet, I do miss it.
In some ways having regular eve-mail was the moment that I was most connected. I had people to talk with and engage in. It was the closest I've ever been to having a normal social level that I was comfortable with. This shows you how introverted I am that eve-mail filled up my social meter. 
I log in and look around. Normally, I am looking for the people that I do not have other social contacts with. It is very, very easy to lose those relationships. The binding glue of the game has dissolved and friendship, as an adult, can take work. Even in this information time. Eve gave me things to talk about. Without it, I remember that I don't talk very much. Unless it is about dogs and driving my co-workers crazy when people come to me for advice they won't follow.
Since I logged …