Last year I wrote a post called In Defense of Low Sec where I floated out my idea that Low Sec couldn’t be fixed and improved until it was defined better. I didn’t have any defines for it I just had a concept that trying to fix it in the middle instead of at the start would not do anything but create another random wave of imbalance. And imbalance is worse than a lack of improvement to me.
Of late, as I’ve now spent the past year and a half (with plans to stay where I am) in low sec I’ve been able to experience other people’s trials and tribulations, successes and failures in low sec space. I’ve watched various issues pop up again and again and I too have lamented at what seems to be the neglect of low sec space.
However, reading up on the threads about the new hacking game and the changes to the loot tables for Odyssey I had something click a bit. Right now, it seems that CCP has listened to our screams of protest over the wads of trash they were giving out for loot and improved the drop rates. I will go and test it tomorrow, when I am off of work. This is not about the loot rates, another post will cover that. It is about the places where people were finding the loot.
The reports for the largest gains were of course, in null sec. The gains were large enough that people were expecting them to be nerfed quickly. The gains reported in low sec were good but not as good at the ones in null sec.
My mind put together the pieces I already know and I went, “Oh. That may be a problem.”
The worry that the loot drops in null sec are too good come from the fact that many, many areas of null sec can be farmed by its inhabitants. It is a perk of possessing Sov Null space. However, like anything a perk such as that can easily be focused on in such as a way as to throw things into imbalance.
The assumption is that the loot drops in low sec will not be as good as the loot drops in null sec because it is low sec and not null sec.
And I realized, that a lot of the reason Low Sec is not properly defined is because Eve is sitting on the decaying rails of a theme park concept.
Eve is a Sandbox! We scream it from the Heavens. We hit CCP across the head with it. We parade ourselves across the internet chanting this concept. However, when Eve was first developed its structure, like the structure of so many things was based upon other concepts and expanded beyond that. For a long, long time the progression of High Sec to Low Sec to Null Sec made sense. Wormholes were added and they became the 4th space and the most dangerous space when it came to pre-created game play.
Eve does not exist upon its bounds of created content. The health of its Sandbox is its lack of linear content for the bulk of the player base. The players have created a world where a new player can go anywhere and be anywhere with anyone at any point. The game play mechanics have often supported it with roles for small ships that are valuable at low skill levels. If the concept has evolved to one where potential profit is wrapped around the risks taken then the archaic rails rotting underneath the massive sandbox that has developed above it need to be dug out and removed.
Low Sec is not an in between state of null sec and high sec. It was developed as such but it has not evolved as such. It is an independent area of the game based off its mechanics. It has perminant residents. Residents who do not want to ‘move on’ to null security space nor ‘stay curled up’ in high security space.
Wars are waged, ships are destroyed, the kills per ship related numbers are high. While one can say ‘they shouldn’t expect to live on the land’ I will pick up their discarded ‘sandbox’ theme. Wormhole residents were not expected to evolve into a complex, highly skilled society. I doubt null sec was expected to become a big ring of mutual agreements and diplomacy. Jita is also the center of the game. These things happened and grew organically and often adjustments were made, such as Jita’s system population cap.
I have spent a lot of time pondering income in low sec. I’ve pointed out that we have resources that we cannot access. Things like high value moons. When Odyssey hits and the new moons are added I do not think the valuable moons will be owned by low sec residents for very long. I expected the null sec powers to sweep in and take anything static of value as they currently do. I have no problem with this. It is also the nature of the sandbox. I may not like it but I do not find it to be wrong or bad.
But, if our static resources are good enough to be taken by those who control vast swaths of space with their powers, powers that they need to finance, our space seems to be good enough to live in and be used. That is where my thoughts wandered when people praised null sec drop rates.
Why is low sec reined in by being better than high sec and not as good as null sec when the inherent danger of acquisition of non-static goods (missions, exploration, belt ratting) is as high or higher?
I’m not asking for officer drops. I’m not even asking for improved faction spawns. The fact that low sec is empire space, if mostly lawless and unpatrolled has meaning in the area of things such as that. I can easily accept lore for why it doesn’t happen. I’ve pointed out before that I think mission payouts and LP payouts need to be tweaked. I also, think that the drop tables need to be looked at as more than ‘middle ground between high sec and null sec’ with the exploration tables.
I also think low sec should have more than two types of DED site. I feel that we should have the low end sites as high sec does and we should also have two or three of the higher end sites. There seems to be no reason for 6/10 and 7/10s to not spawn in low security space. I can understand, via lore, that higher end sites are out away from the edges of Empire but not the most basic of middle ground.
The cliff from high sec to low sec is a canyon, not a step for a player. The ability to regain what is lost needs to exist in the space where the loss is made. As long as missions and sites continue to be ‘not worth it for the risk’ the area will continue to hover in a confused, in between state.
Low Sec needs to be freed from the cracking, decayed rails that once structured its basic concept. Even the ghetto has jobs.