Skip to main content

Origin of a Spaceship: Naga

Excerpt from: Origin of a Spaceship

  • a group of serpent deities in Hindu and Buddhist mythology
  • a sniping, domesticated battlecruiser

Background
The Naga is a new addition to the New Eden star cluster. Unlike many of the spaceships that have been domesticated over the centuries, the Naga is a fully domesticated spaceship bred into existence deep inside the shipyards off the Caldari State. These ships were bred for a singular purpose upon the Caldari battlefield.

However, their highly specialized nature caused a high casualty rate at first, almost wiping out the breeding program. Fortunately, a railgun specialist was located and the focus changed to work upon the Rokh genetic material as the base platform to good success.

Points of Interest
The Naga is a sleek, specialized battlecruiser bred for ranged combat. These spaceships do poorly in the wild and attempts to introduce them into psudo-domestication has failed.

Created with a hybridization of the Rokh and Rifter, the Naga has been developed with large turrets. It retains the split hull exoskeleton, a distinct trait gained from the Rifter, but maintains the sociability of the Rokh. However, attempts at retaining the gracefulness of the Rifter have failed, leaving the Naga slower than anticipated although swifter than other Caldari spaceships. This does not remove from the spaceships use in fleets but was a low blow for the Corporate Police Force Shipyards that bred this exotic beast.

Observations
While an effective machine in fleets, the Naga does not function well as a solitary creature. They tend to be nervous and skittish when alone. Also, due to their innate fragility in combating smaller ships, Naga are terrified of frigates and will often bolt from the field in a panic when confronted with one.

Pilots that specialize with this spaceship are known for their patience. Early introduction to frigates is a must when raising a spawn of Naga. Their social nature causes them to absorb into fleet social structure easily and their relative good nature and desire to please makes them easy to work with in large groups.

See also:
Rokh

Comments

  1. (tenuous) Notes from Uncle Travelling Noob:

    The story goes that the first trained and Naga was almost lost when used as a troop carrier. After preferring to carry and use soldiers to deal with a breakout at a Caldari biotech weapon plant, the ship, named "Sulaco", was promptly infected by returning troops carrying the weapon.
    After the incident and the fitting of long range rail guns the head of the Caldari megacorp in question was heard to describe future tactical use of the Naga as: "Just nuke the site from orbit. It's the only way to be sure"

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th