Skip to main content

Odyssey - Fiddling with the Security Office, Salvage, and Stuff

I went back to the test server to play with the prices a little bit. I had to give myself some ISK to buy the tags off the market. Right now they are not seeded at 100 ISk like everything else is. This feature is important to me, being the feature low sec part, so I'm playing with it and poking at it.

My blue wreck issue was resolved as well. The wrecks are now white. I almost feel as if I found a bug. I got all excited about it. Anyway, back to tags 4 sec.

Edit: I did find something with the blue wreck problem. I'm so proud of me. I am waiting for my gold star.

There are open buy orders for them for 2 million ISK from NPCs. That is a tag sink. People will sell them to NPC buy orders not realizing that there are player orders for more. I can only advise people to put up regional orders over the NPC costs to try to capture these tags before they filter out of the system. These orders are not at the Concord offices but at the CBD Corporation's offices.
There are 4 levels of sec gain and each demands different levels of tags.
  • -10 to -8 = 4 tags at 3 million ISK per tag 
  • -8 to -5 = 6 tags at 4 million ISK per tag
  • -5 to -2 = 6 tags at 5 million ISK per tag
  • -2 to 0 = 4 tags at 6 million ISK per tag
A full sec gain will cost 100 million ISK from -10 to 0 in one swoop. It is one tag per .5 sec.
Note: It may be 4 tags at -10 to -8. My sec has gone up to -9 due to ratting. I cannot be sure that I am seeing the correct bottom numbers.
Edit Note: I have corrected the chart to show the 4/6/6/4 tag pattern as correct.

 The higher you go the more you pay, but is that enough or should it be more at higher levels? The numbers some were tossing around was 100 million ISK for a full sec wipe. That seems to be about those numbers.

It is assumed that the higher levels will be the most common. In my ratting I've pulled only one of the lowest tags (-10 to -8). In general I'm not having any problem finding these NPCs. Their spawn rate is similar to Battleship NPCs in low sec it feels like. Maybe a tad bit less. However, it is much, much, much higher than Faction NPCs of which I found maybe once a week.

My next question and adventure was to see how quickly the change applied. I had heard, somewhere that it does not apply until downtime. I decided to pull the trigger and curiously found myself more attached to my sec status than is reasonable. I seem to be using it as an identity. So, I pulled the trigger and upped my sec status to a -8.0. The exchange went smoothly and I was instantly -8.0 sec. My curiousity if gankers will have a 'cool down' period between buying sec and ganking again has been answered. That answer is, "No."

People also have asked if they are adding more Concord stations. The answer, as I understand it, is no. One will have to travel for their sec gain.

I was also poling people who fly stealth bombers and understand missiles (something I do not) about the feasibility of Stealth Bomber farming. These NPCs are not battleships so the torpedos will not do as much damage (so I think).

The Fleet Hurricane makes me happy.

Now let me speak of salvage.

The changes incoming with Capital Rigs is good on the sensible side of size matching. However, on the side of materials I am having an extreme WTF moment. The difference is 5x what it currently is to build a large rig.

Large Core Defense Field Extender

  • 135 Burned Logic Circuits
  • 135 Tripped Power Circuits
  • 54 Ward Consoles
Capital Core Defense Field Extender

  • 675 Burned Logic Circuits
  • 375 Tripped Power Circuits
  • 270 Ward Consoles
These days I build my own rigs and I still salvage when I get a chance. Right now, the way that salvage works I don't see how people will  get enough salvage for these rigs. Not even the price just the salvaging of the items themselves. Salvage is a coin toss thing like so many things in Eve. Plus, you need larger wrecks for better salvage and most wrecks are small.

What I hope is that it is a buff for salvaging as a career due to the major nerf bat that smashed into it when they removed meta modules and drone goo. What I would liked to have seen is them incorporate some of the unused, super cheap salvage into the capital rigs instead of just adding obscene numbers of the salvage parts that already have the lowest drop rates and highest demands. I have buckets of salvage modules that I do not sell because no one needs them for anything useful. This seems like it would have been a better time to introduce more use across the board, removing dominance from the 'good' salvage NPCs to the 'not worth anything  salvage NPCs. It also works when comparing it to current capital ships. They are made from components instead of straight minerals. They are more complex, even in a T1 version. That complexity could be carried over and create more viability inside of the salvage world and help reinvigorate that career.

As I wrote this, I had a thought about Orcas. Orcas are a confused ship. Technically, they are Capital Class but actually they behave like battleship type hauling barges. I had a sudden fear that they would not require capital rigs. At this time, their description still lists large rigs. I had this vision of Orca's running around rigless into the future due to cost.

Also, CCP Rise posted an official post that clone costs are being decreased by 30%.


  1. One of the main reasons that the cheap-as-nothing salvage materials weren't used is that for a long time now they have been cheap as nothing...

    Which means some people - like you, it seems - have accumulated a ton of them. There are buyers out there who do nothing but buy a few billions ISK worth of those... (hoping to convert them to trillions at some point, I assume).

    If you suddendly give them a purpose that generates high demand, you have an imbalance between the actual supply and the pile of stored items.

    Either (low supply vs demand/use) you'll get prices that are initially quite sensible (also generating instant wealth for some people), probably still quite low, but will rise and rise for quite some time until they are wacky high.

    Or (reasonably high supply vs demand/use) you'll still have very low prices for those modules initially - because stockpiles are still there - and will only climb out of the valley slowly.

    The latter is obviously preferable, but it'll be hard to hit the right spot and still make them valuable (but not a bottleneck) in the long run.

    TLDR: It's a mess and hard to fix now.

    1. Aye. My idea isn't the best nor is my hearts dream to use backlogs of salvage. That is something they avoided by adding new tags for instance. It is more of an expand and flesh out the concept some instead of just sticking to the same, bottle necked resources out there.

  2. My alt makes some low-end rigs so I'll be interested how this rolls downhill. What I need to find somewhere is a link that feeds from salvage to what rigs they make, I suppose. I know I have some salvage lying around that I kept meaning to scroll through the rigs and see what could be made from them.


Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Will the real player please stand up?

I installed Eve on my Surface the other day. I then remembered why my last laptop, when I was playing Eve, was an Alienware gaming laptop. My Surface, wonderful creature that it is, runs Eve at such a tiny magnification that I squint to see it. I could change my settings and adjust for this. Instead, I'll stick to my desktop and try to remember to log in and see the latest round of changes.

Yet, here I am writing.

Deep in the muzzy field of my brain that has been working almost daily for the last six weeks, random thoughts bubble up. I may not log in and spend my time focusing on Eve as a world, but it hasn't slipped from me. I've picked up an amazing group of friends that I talk to daily and many of them still play enough that I skim the social edges. At times I'm angry that the same social problems exist. At others, I'm fascinating by the process.

Today is a fascinating day because I've been answering e-mails. I still get e-mails occasionally from people who …

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…