First: The new launcher deployment I'm getting used to. I keep logging myself out because I am used to hitting the PLAY button and after that, logging in. I'm somehow with it. I also don't care for the new position of the server numbers or maybe it is how it is laid out. I think the server population county should have its own color so that it stands out against the rest of the text.
However, due to the extended downtime CCP is saying sorry and giving out free skillpoints.
"During tomorrow's downtime we will add 50.000 skillpoints (representing roughly a day’s worth of intense skill training) to the character with the highest number of skill points on each active account (the presumed main)."A change discovered by someone testing and confirmed when they sent a bug report: T3 (Strategic Cruisers) cannot enter 3/10 and 4/10 complexes. I'm not a fan of T3 cruisers. I have a legion as my probing ship simply because I needed a decent probing ship that had the tank to not die to 3 NPC frigates as my Anathema did. I will now probably switch back to an Anathema. It is cheaper then the Legion and I no longer have the need for that expensive ship with the changes to radar and mag (now relic and hacking) or whatever.
Scanning has caused a lot of anger. I'm not surprised. The system was complex, full of obscure knowledge and random things that you learn or don't learn by hit or miss. Once you became comfortable with it, it was a quick and efficient system. Add in the skill training and it was very immersive in a technical way. You spent a lot of time inside of the star map's system map. The probes also flare out in a 2,012m circle meaning you can cloak in the middle of them.
Things I've Noticed:
- Moving stuff is much smoother now. It makes a lot more sense then it did. They listened to feed back.
- Count down is back on the probes. They are not immortal.
- Probes are STILL magical and auto return to cargo hold. I hate this.
- Resizing probes by moving the bubble on the screen is easier then resiting them from the menu. The menu deselects all the probes after each action. Something I find irritating.
- 100% scanned sites are saving properly now when you move the probes off of them and rescan elsewhere
- Jump gate effects no longer minimize your windows/hud/overview.
- The undock button has been moved to the station services menu. Its much, much much larger.
- I launched 7 probes just fine
I was not finding a single site to try the new mini game. Frustrated I was bouncing from system to system and I get a message that the test server is going down for an unscheduled reboot. Sigh. Once it came back up it had to patch and then I was off again on my quest.
That is when I noticed something interesting. My cosmic signatures that I had scanned down earlier in Egbinger were there again on my scanner overview. It must have remembered them? Curious I jumped to Muttoken, where I had also scanned. It seems that no it is not what I have scanned before. The system scanner automatically shows you that there are unscanned signatures in space. I don't think I fully realized this before. Now it seems that not only are the normal warp-to-able anoms on the scanner but also it is showing sites that need to be scanned down.
I decided to drop probes and check. It seems to be so. Now you know how many signatures are in system by the initial system overlay scan. That is kind of blah. It takes away a lot of the wonder. The excitement when a site is found. The exhaustion when someone else has already done it. Now jump into a system, let the system scan itself, warp to the next gate and go. I stopped and scanned the systems that had no signatures on the scanner just to see if I was missing something or wrong. Nope.
I went to a Radar aka Date site and there were 3 NPCs. What happened to no combat in the Data/Archaeological sites? I must have missed that post in the threadnought or another dev post that has sprung up. I spent my entire time pointed and being shot by the NPCs in the first site.
The mini game is much more polished. It is still click click click but stuff now happens. I managed to get a spawn. The little tools work. I think the entire thing is stupid. It is not engaging at all. It is a rediculious click fest. I find more interest in chasing down the spreading cans then this 'mini game'.
I realized that my cargo hold was already full so I don't know if I actually got anything. I did grab about half a dozen of the little containers that spew out. I docked, dumped it and went to do more of the site. Only it despawned on me. I went to find another one and that is when I learned that I am also very bad at scanning suddenly. I keep losing signatures. I don't have any of the scanning modules attached to my ship and I wonder if that is what I am missing. If so, that kind of sucks. I finally found a site to do and immediately ran into problems.
The site structure is not changed. This causes the new hacking container that spins to spawn inside of the large collidable object. It is ridiculous.
- I want to correct a slight misunderstanding. This was a miscommunication between me and Soundwave about the NPC removal and I apologize for not spotting this earlier.
- NPCs are not being removed from wormhole sites.
- We are only removing NPCs from "normal" k-space hacking and archaeology signatures (NPCs will only spawn in those sites when you fail at the challenge).
- No changes are being made to NPCs in wormholes or COSMOS or other hacking/archaeology sites.
- The reason for the removal is to allow explorers to play the game without having a combat ship on standby.
I guess my dreams of an Anathema are gone. One of my failed hacks caused a can to explode, damaging me through shields into armor without my shields going down much. It looks like if you fail the hack twice, it blows up and damages you. Again, dreams of fragile CovOps ships doing these sites, poof. Most of what I collected was also complete garbage. I was stunned.
When I warped out the entire structure exploded. Fancy way to despawn I guess. My drop was complete shit. Not only was I barely able to grab anything because of the broken structure but what I did grab was absolute trash.
That was from a data site. There are several types of cans that it spits out. More than a bit grumpy I went out to another system to try again, hopefully on a non-broken site. I stopped to fill out a bug report because I was mad and I'd be pissed if it made it like that onto the main server. I file that under 'broke ass shit'.
The clicking isn't what I call fun but it is what it is. This means you can scan down a site someone else is in and steal their cans. When you tractor in the cans (an automatic option upon double clicking if they are close enough) when it hits your cargo hold a tiny icon appears just under the safety button that shows you what you got. I only noticed this because an NPC was busy killing me due to my horrible ability to use lasers.
Hoping that I was just having bad luck I forged on to try to find some more 'data' sites looking for the decypters that make them so worthwhile. So far there are materials cans, equipment cans, scrap cans, and data cans. So far, everything I have picked up has been trash. I don't always get decent drops in Radar sites but this is useless, worthless junk. After doing 3 Radar sites and 1 Mag site (I'm too irritated to call them by their new names) and fighting through mini-game after mini-game, chasing cans, clicking and clicking and clicking and all of this in low sec (also being scramed by rats and such things) my haul was a waste of my time.
I expected to write this long thing about how the changes to mag sites and radar sites were totally worth it and how they would give greater value to group play without punishing groups by splitting small drops. However, solo players would still receive the same average reward. It was win win for everyone.
I am incredibly disappointed in my experience with the scanning system today on the test server.
Right now, I want to know where all the encryptors are and after that, is this really supposed to be worth my time? Normally, I get some machine parts, some blue prints, a decryptor or two and many some random things. In a mag site I wind up with handfuls of low value salvage. This, is pathetic and not worth my time or anyone else's time to do these sites. I can only hope this is not the final drop roll because I'm rather disgusted with the time I spent doing this. The quality and profibility of Radar and Mag sites have just tanked. I'm hoping that I just had an abnormal day and poeople will get decent amounts of stuff somehow. I've had plenty of days where I didn't get much useful but something about getting heaps and heaps of trash bothers me.
Now, according to CCP Soundwave the loot tables are better and they readded faction tower BPCs to the mix.
"Loot table was doubled and more items were added (cap rigs, faction towers etc). It's more valuable than current TQ."
I decided to end my session by looking at the new podding animation. It is very clear now that you are dead. No matter how scrolled up there is a big, flaming explosion in your face. Your corpse then floats around as a black outline and a notification in the bottom left hand of the screen notifies you that your clone is activating and to update it.