Skip to main content

Fiction Friday?

I keep seeing Draken at Sand, Cider and Spaceships, do fiction Fridays. As a follower, with little individualism  I've felt that I'm left out of a loop I didn't know existed. I decided I would have my own Fiction Friday and here it is!

Actually, most of it is BS other than wanting to do Fiction Friday because it sounds cool. The idea came to me during the presentation of the Origins Trailer at Fanfest. While some found it well done but uninspiring my mind was burning with imagery, ideas, possibilities, futures, characters, and events.

Today, I hide behind a shield of 'interpretation'.

This story is a bit different. It's based in the Eve world but not Eve Online. Instead, today I tap into Dust 514.

Falling Immortal is my interpretation of playing Dust 514.

I like military books a lot, wars, ground fighting, armor, cyborgs, solders  Dust inspires that for me int he world of Eve. Instead of spaceships I have the nitty-gritty heat of the fight. The dust solider's landing was my inspiration. I tried (and may have failed here and there) to use a current tense. I have never tried this before in any of my writing. I've normally disliked books written this way. Yet, to try to capture the immediate speed and the flicker of motion that is a First Person Shooter I switched to it and I personally, like the results.

It excites me a bit. I updated Dust and ran a few matches. I don't know what I was doing. I did kill at least one other person. I know the game is deeper into the meta but I just wanted the sweep and the feel. I still can't get into Dust 514. It is a first person shooter. I am not drawn into actual game play no matter how cool I find everything else about the game. However, I am not bored by the concepts and ideas contained inside of it. Thinking about it, visualizing it, feeling it, interacting with it through Eve Online... that I enjoy.

I then injected a bit of music into it. While I am not big into music, certain stories get caught upon strands of music and it helps to carve the feel of them.

Evanescence - "Going Under"

I'm going under 
Drowning in you 
I'm falling forever 
I've got to break through

I...

So go on and scream
Scream at me I'm so far away 
I won't be broken again 
I've got to breathe - I can't keep going under

I dive again

I know that I am not writing true to game play. I do hope that I captured to feel of it and brought it to life some. It is an attempt at something very new. I release it to fly or to fall.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …