I keep seeing Draken at Sand, Cider and Spaceships, do fiction Fridays. As a follower, with little individualism I've felt that I'm left out of a loop I didn't know existed. I decided I would have my own Fiction Friday and here it is!
Actually, most of it is BS other than wanting to do Fiction Friday because it sounds cool. The idea came to me during the presentation of the Origins Trailer at Fanfest. While some found it well done but uninspiring my mind was burning with imagery, ideas, possibilities, futures, characters, and events.
Today, I hide behind a shield of 'interpretation'.
This story is a bit different. It's based in the Eve world but not Eve Online. Instead, today I tap into Dust 514.
Falling Immortal is my interpretation of playing Dust 514.
I like military books a lot, wars, ground fighting, armor, cyborgs, solders Dust inspires that for me int he world of Eve. Instead of spaceships I have the nitty-gritty heat of the fight. The dust solider's landing was my inspiration. I tried (and may have failed here and there) to use a current tense. I have never tried this before in any of my writing. I've normally disliked books written this way. Yet, to try to capture the immediate speed and the flicker of motion that is a First Person Shooter I switched to it and I personally, like the results.
It excites me a bit. I updated Dust and ran a few matches. I don't know what I was doing. I did kill at least one other person. I know the game is deeper into the meta but I just wanted the sweep and the feel. I still can't get into Dust 514. It is a first person shooter. I am not drawn into actual game play no matter how cool I find everything else about the game. However, I am not bored by the concepts and ideas contained inside of it. Thinking about it, visualizing it, feeling it, interacting with it through Eve Online... that I enjoy.
I then injected a bit of music into it. While I am not big into music, certain stories get caught upon strands of music and it helps to carve the feel of them.
I know that I am not writing true to game play. I do hope that I captured to feel of it and brought it to life some. It is an attempt at something very new. I release it to fly or to fall.
Actually, most of it is BS other than wanting to do Fiction Friday because it sounds cool. The idea came to me during the presentation of the Origins Trailer at Fanfest. While some found it well done but uninspiring my mind was burning with imagery, ideas, possibilities, futures, characters, and events.
Today, I hide behind a shield of 'interpretation'.
This story is a bit different. It's based in the Eve world but not Eve Online. Instead, today I tap into Dust 514.
Falling Immortal is my interpretation of playing Dust 514.
I like military books a lot, wars, ground fighting, armor, cyborgs, solders Dust inspires that for me int he world of Eve. Instead of spaceships I have the nitty-gritty heat of the fight. The dust solider's landing was my inspiration. I tried (and may have failed here and there) to use a current tense. I have never tried this before in any of my writing. I've normally disliked books written this way. Yet, to try to capture the immediate speed and the flicker of motion that is a First Person Shooter I switched to it and I personally, like the results.
It excites me a bit. I updated Dust and ran a few matches. I don't know what I was doing. I did kill at least one other person. I know the game is deeper into the meta but I just wanted the sweep and the feel. I still can't get into Dust 514. It is a first person shooter. I am not drawn into actual game play no matter how cool I find everything else about the game. However, I am not bored by the concepts and ideas contained inside of it. Thinking about it, visualizing it, feeling it, interacting with it through Eve Online... that I enjoy.
I then injected a bit of music into it. While I am not big into music, certain stories get caught upon strands of music and it helps to carve the feel of them.
Evanescence - "Going Under"
I'm going under
Drowning in you
I'm falling forever
I've got to break through
I...
So go on and scream
Scream at me I'm so far away
I won't be broken again
I've got to breathe - I can't keep going under
I dive again
I know that I am not writing true to game play. I do hope that I captured to feel of it and brought it to life some. It is an attempt at something very new. I release it to fly or to fall.
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