Wednesday, May 22, 2013

Denial of Service

[20:32:38] Virtueorvice > Kill: Bilasyn Bongarest Aideron (Cormorant) no orbital strike for you

Vov so neatly sums up one of the parts Planetary Conquest. With the groups that are coming in and out of the area our tactics have changed a lot. A lot of PvP often turns into an ISK war. The most expensive ships are taken down first. Even if an entire fleet is lost, if the ISK lost is less then the ISK gained it is often considered a win. It is why expensive ships are used for bait and the bait takers try to kill it and go before the baiters arrive. ISK is dangled as a lure and the culture has grown up around it.

But, time is also a factor. There is a limited amount of time on grid to make decisions. If one wraps themselves up on displayable statistics, such as ISK efficiency they limit targets. However, if one moves beyond that simple measuring stick the possibilities become much, much more interesting.

Orbital Bombardment ammunition appears to be, so far, small ammunition. This has led to a large numbers of destroyers on the district beacons waiting to unleash their strike onto the Dust player's below.  I was reading on a forum that currently, the Eve ships are represented by blue and red squares in the sky. I am curious if any non-allied ship is seen as red or ones engaged in battle or only those that belong to the other side. It would be fantastic if the grid represented the neutrals in some way. Grey squares, oh noes! The most deadly squares?

Killing the possible bombardment ships and getting out before their count has already become a pastime of some. Some have fierce defense fleets and some have none. I've ever heard whispers of Titans sitting on the district, equipped with small guns to do bombardments. I want to disbelieve that.

It is a tactic however, that creates a situation for the fleet doing the bombardment. Keep us off the field or equip the ships better to get off the bombardment. By flying a small, fragile, cheap ship to minimize loss the door to also opened to create loss.

I've finally gotten around to plugging in Large Projectile Turrets V.

Sugar Kyle, coming soon, in a Tornado near you.

2 comments:

  1. Reading this, I am wondering: is there anything which requires the ships to wait at the satellite? Wouldn't it be more prudent to wait in a safespot and warp in when the bombardment is needed?

    And you'll love the Tornado (even though personally I'm partial to the Talos and the Oracle).

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  2. In answer to your question, it's about communication for the orbital strike, if you're not in communication with the corp you are doing the orbital for, you need to be connected to the district to see the orbital icon show up to fire. Other than that, if you have an actual fleet up to assist in the orbital, you can have your orbital ship in a safe spot and then warp when the strike is ready.

    And for what sugar noted about the ammo, you can only use small guns for orbitals, hopefully in the future we'll see the bigger ammo types to fit the larger guns

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