Skip to main content

As I Lay Down my ISK

I was speaking with someone who has been away from the game for the last six or so months. He was wondering if he could come to THC2. We had a chat about that and as we discussed ships I told him that one of the most basic necessities would be skills to fly a cruiser and the ability to T2 shield or T2 armor tank said cruiser with guns right behind it.

"I thought pirates were more into frigates?"

I blinked at that. My own personal taste in frigates has been hard to indulge in low sec. Of the 831 things on my killboard 285 have been killed in frigates. 8 of those kills have been with a T1 frigate (Rifter) 8 with a T1 frigate (Incursus during a fleet of Incursi) and the rest have been with T2 frigates/Interceptors. Most of those kills have happened post Retribution now that frigates are able to mitigate gategun and station gun damage. This is all because Molden Heath is not faction warfare based low security space and the group that I flew with, until Retribution, were a battlecruiser heavy group. Post retribution, cruisers are a more common sight. However, it was never about frigates.

I consider us as much pirate as the next group of low sec PvPers. We are not pirate roleplayers. We are a solo (except me) and small gang fighters who live in low sec because low sec is where we like to be. However, I've never limited pirate to frigate.

Now, frigate fighting is its own play style  The ships are small and fast, the fights frantic and edged by fine degrees of skill (both skill point and player skill). They also have the lovely side effect of being cost effective. Cost effective is good. Not everyone enjoys making ISK in Eve. For many, it is a necessary evil. For others, pixil money makes us happy.

But ISK is the great motivator in Eve. From agreements that turn nullsec into a series of treaties to target choices in a fleet due to killboard efficiency. However, we all perceive value differently. For some, being able to afford what they want right now is all that they care for and others wish to create vast projects and complex economic empires. The two both hinge upon ISK.

As much as ISK is the great motivator it is also the greatest aversion. Miura Bull, a fantastic frigate pilot wrote some thoughts on upscaling into pirate frigates. Even veteran pilots who have been around since before the sun was born such as Kirith Kodachi admits to feeling the pressure that ISK places upon their ship decisions.

One of the lies of ISK is that it whispers to us of value due to price alone. However, value as in cost  is also based upon supply and demand as well as rarity. Some items are valuable only because they are uncommon not because they are good. Other items have a high value simply do to their cost of creation. Because Eve does not spawn spaceships out of the void for us the cost of making that ship is added to the cost of acquiring that ship and acquisition does not always mean going down to the nearest dealer and picking up a new ride.

Are people stupid for flying expensive things? When someone upgrades a ship, to one much more expensive, to deal with a situation is it because they cannot deal with the situation in a smaller ship or because they decided to change their tactics? And is it so terrible of them to do so? Is placing an expensive ship on the field some type of insult or admission of inadequacy?

I see it often, disparagement against more expensive hulls. Yet, a faction or pirate hull does not the pilot a god make.

I will be investing in Hurricane Fleet Issues after the expansion. It will be my go to DPS ship as it once was before. And yes it will be expensive compared to some other ships. Some people may call me various slurs for bringing a faction ship to the field. Or, more likely, from some of the things I have seen of late they will.

I guess I will bring disappointment down upon others. I've tried to play the game where I always did what I was told to do and flew what I was told to fly without any personal input  It is not to say that I will reject fleet doctrines when they come but if we are going to kitchen sink it up I will undock something that costs some ISK and I will feel no shame as I do it. I am not bringing the ship to the fight because I have to use it otherwise I cannot possibly engage, I am bringing it because that is what I want to fly of the things that I can fly properly.

Comments

  1. I think it's important to distinguish between cheap, and cost effective - frigates being a prime example. While they are cheap to lose, if you don't achieve your objective, they aren't cost effective. Same applies to any other class of ship.

    ReplyDelete
  2. This is pretty much why we are most on our guard when we find a wormhole to low sec: If a fleet comes in from low sec, they're usually very good pilots in very good ships, so we don't want to get caught with our proverbial pants down. Outside of factional warfare, I've found that low sec ship choices are pretty similar to WH ship choices, except for obvious differences in fitting and a greater fondness for capital ships in low.

    Which reminds me, I need to kickstart my low sec frigate pilot again. I still have a lot to learn about that.

    ReplyDelete
  3. The only Pirate corp which really is 'All Frigates All The Time' is R1FTA and even that should be taken with a pinch of salt. When I was in R1FTA we were often mocked by the honourable members of RANSM and other pirate entities for our lack of ever 'upshipping' in order to fight others. But often this was merely because R1FTA pilots really are frigate junkies. Kaesa wrote a great blogpost about precisely that once which I would link except I'm on my phone :/ However just because the frigate is often the go to ship out of choice it doesn't mean members can't and won't ship up if and when the situation presents itself. Why since his return to the Heath even the glorious leader of the Screaming Hayabusa Dread Captain Miura Bull Himself has been seen scouring the spacelanes in SFI's which rather lends itself nicely to the whole theme of your post here ;)



    ReplyDelete
  4. Well, we all know my opinion of frigs :P

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …