Skip to main content

Approaching Speculation

We love to comment on how different Eve is. Most of the talk is about the bright, shiny stuff that people can brag about. The fights. The kills. The various antisocial moves that are made. It is all true. However, the Eve player that does not dive beyond the space past the log in screen will find themselves behind and they may not even realize it.

To a small degree I have dipped my toes into the waters of speculation. I'm not speculating with the hope of making millions or billions. I don't have that type of ability. I am speculating on a basic fact.

On June 4th, 2013 mineral prices for battleships will increase.

How much will they increase? I don't know. CCP has not yet decided upon it. They will not officially tell us. People who log into the test server will have the first glimpse at the new mineral costs. They will be able to use this information to make strategic decisions on building, mineral acquisition and activate an entire level of market PvP.

The side effect of this speculation and active, aggressive market manipulation is that those not connected to the industrial side of their spaceships will not even know that the cost to make their ship has increased. The cost will increase in a slow roll due to the massive stocks that will be built before the patch goes into place. Over the course of months the ships will gradually increase in price until they plateau.

However, I am not sure that the initial plateau is real.

I was pricing making battle cruiser  With a BPC researched to a Material Efficiency of 100 the build cost for a battle cruiser was still more expensive then the bulk of the battle cruisers on the market. It has been several months since the battle cruisers were changed and the pre-patch stock has not yet been depleted. Ship hulls are already a tight market with a large amount of competition.

Comparatively, a battleship can be built for under its current market price with a decently researched blueprint. For now.

This had led me to venture into a bit of mineral acquisition  At first, the draw to buy from Jita was great. However, I looked at my local market and decided that I could make high sec work for me. There is a thriving mining population and they can also mission in the same stations that they can build and refine from. I put up some buy orders and decided to see what would happen.

Some filled, some sat. I found myself engaged in an .01 isk war with other buy orders. I went to one of my successful market friends for help. He told me to increase my buy orders to under Jita prices and not spend my time fighting with people trying to get dirt cheap minerals. I did so and suddenly my orders started to fill. The end result was that I now had minerals at a bit below Jita buy orders but higher then local which led to them building quickly.

The other thing I did was stop being scared of low sec. There are, for whatever reason, many sell orders for minerals on the low sec market for significantly less then high sec. I avoided them because I am stupid. Also, because it is a habit to not connect low sec and market acquisition together. I was avoiding the very space that I lived in. I stopped being silly, sat down and picked off all of the buy orders. They were sometimes large and sometimes small. But due to the shape of the area and the fact that I run all around it, scooping it all up was a simple and easy task with enormous savings.

The entire project is an interesting and productive entry into buy orders. It will only last for another month. Every battleship I plan to build needs to be built by then. I am building battleships for myself. I am giving myself a future stockpile with some savings to it. Not because I really need to but because the entire project is interesting. I'd like to see if I come out ahead with it.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …