Skip to main content

Saturday Night Part Three: A Cloud of Viators

It was a magical night as outlined by Saturday Night Part One and Saturday Night part Two.

This is part three and yes, more stuff just continues to happen. It was as if it was drawn to us.  Our sweet, pirate scent beyond it's control.

"There is a fleet of Viators landing on the gate."
"Where?"
"In Teon."
"What do you mean by a fleet, Razor?"
"There are five Viators sitting on the gate.  Now an Orca has landed."
"We're going to kill the Orca," Diz announces.  "I don't care about the Viators.  Tell us when it jumps, Razor."
"Talos landing. Talos aligning away from the gate.  Wait, hes coming straight for me!  What the fuck!"  
The Talos slammed into Razor's alt who was cloaked off the gate in a Prorator.  Razor's alt goes spinning, declaoked in the most random and unexpected way in high sec.  We figure the gig is up.  They know we are there.  Vov proceeded to suggest to Razor that he not sit in exact lines between celestials and gates in the future.

However the Viators and Orca did not fleet.  Instead, the Viators began to jettison cargo containers in a cloud around the Orca.  They are all directly on the gate.  I had Chella rolling up to pick up the modules for the Talos I had jumped into low sec earlier.  I landed in high sec, 15k off of them and said, "There really is a cloud of Viators flocked around an Orca.  Its like they are nursing on it and there are cans everywhere and someone just went suspect."

"Someone is suspect?"  Vov asks.

"Yes.  One of the Viators is a suspect."

"I'm jumping.  I don't care that I'm a suspect.  I'm killing a Viator."  Vov, Kit and Maq all had positive sec statuses.  They jumped into high sec.  Vov in his Tornado turns and volleys the suspect Viator.  It explodes.  Maq and Kit descend and can flip it.  I had Chella, also in a Viator and scooped their stuff.  Vov pods the Viator pilot that he killed. I dock Chella and come back to scoop the rest of the loop.

45 million isk in Mexallon is now mine.  The Viators finally scatter and the Orca warps off.  Vov had hoped the Orca would pick up the cans but it did not.  We have no idea why this entire situation even happened.  Twice more during the night the flock of Viators appeared and ran through the gate.  They never again filled the Orca on the gate so that someone would go suspect and we would be able to kill them.

Comments

Popular posts from this blog

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday  so yay for unallocated skill points. Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked. In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end

CSM9 - Day 140

The week has been the Summer Summit for CSM9. That did not mean that the world stopped for us. Things in Eve moved forward because we have the Oceanas release coming on the 22nd. CCP Fozzie has released a small interceptor tweak . Interdictors are also being retouched for fine detailing. The thread about it is up. This is not a rebalance where the ships gain complete new roles and identities. This is focused on fine tuning. I have spoken up about the fact that the situation where Titans were being bumped out of POS shields was not acceptable to me. I’ve voiced my disagreement as have other players. CCP Fozzie has posted changes to cyno usage outside of POS force fields . I am not fully happy with this change. I am happy that it will stop the Titan bumping issue. I am not happy with not being able to light cynos on shields. I feel that it will negatively affect tackling ships hugging force fields and I have expressed that. The topic came up in one of our Summit Meetings with CCP Fo