Skip to main content

Origin of a Spaceship: Rokh

Excerpt from: Origin of a Spaceship

Rokh
Background
The introduction of the Rokh to the domesticated spaceship lines of the Caldari engineering corporations was a coupe for the Caldari State.  Unlike the established Scorpion and Raven the Rokh fields a full arsenal of hybrid turrets.  Known snipers these spaceships had remained elusive for years often stopping attackers from large distances and managing to slip into warp and vanish before any were caught.

Highly social, a fleet of Rokh were hard to hunt down.  Their highly social nature was sought after to improve the Caldari front line. Attempts to trap them proved futile.  It was not until a single boy found an injured Rokh while out with in a Ibis and used his civilian shield transfer to assist it to safety that the Caldari were able to get their hands on the Rokh blueprint.

Points of Interest
The Rokh was a late discovery by the Caldari.  It was blueprints that they first discovered and used to grow this type of Ship.  Already established were the Raven and Scorpion.  A hybrid battleship was a find that reinvigorated the Caldari spaceship front and changed their battle methods.

The Rokh became a front line addition to the fleet Calvary   The Caldari State was able to cross-breed it with the Ferox to develop the Naga, a ship that retains the Rokh's sniping and social fleet behavior on a smaller scale.

Sub-Species
The Rokh is a highly adaptable spaceship.  Although it sits within the genus battleship the Rokh has three well known sub-genus.
  • Laser Rokh
  • Mining Rokh
  • Smartbomb Rokh
The Laser Rokh may be a matter of upbringing.  Due to its powerful capacitor to fuel its hybrid turrets the Rokh is a flexible spaceship.  Laser Rokh are often hard to detect and may appear in fleets with hybrid Rokh undetected until quarry is flushed and the hunt starts.

Mining Rokh have a placid, non-aggressive temperament that may surprise some considering its size and firepower   These massive battleships once swarmed asteroid belts chasing out smaller less capable spaceships.  However, due to over hunting these once populous beasts have been reduced to notation and the occasional sighting.  Their placid dispositions made them easy to hunt down and careful mixing with more aggressive stock has diluted the tendency to mine in these spaceships.

The Smartbomb Rokh is the only member of the Rokh family with an overtly aggressive temperament.  Unlike the rest of its brethren known for their sniping ability and distance weapons platforms the smartbomb Rokh prefers to huddle around the jump gates.  Discestion has shown that there is a distinct abnormality to their blaster systems.  To compensate these spaceships have developed an affinty for a high, short blast of unfocused energy.  They stun smaller spaceships and consume them.  Due to the massive size of this Spaceship they must consume vast quantities of small spaceships.  Their social nature has allowed them to form neatly arranged fleets that encircle the gate and release their stunning pulses in a rhythmic wave.

See also:
Naga
A Boy and his Spaceship: A Documentary

Images from:
http://fc08.deviantart.net/fs70/i/2010/224/6/0/rokh_minning_op_by_lordhaseoanimevice.jpg

Comments

  1. The power tool incorporates a detached base that has magnets on a stand mount to make sure secure mounting. This ensures sturdiness of the tool since it's less liable to falling, which might harm it.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their ...

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to...

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th...