Skip to main content

Hunting Deadly Cat in the Night

This is more than a tale about Jaguars.  It is a story about Jaguar girl power.  If this causes hives and a burning sensation I can only advise taking some diphenhydramine and some type of soothing cream before you try to read this.

Naughty Cargo was having a bad thrasher day.  She is new to the corp.  She started with R1FTA and is focused into her smaller ships.  However, it was just a bad Thrasher day for her. She kept losing them.  After she lost the last one and was really down I looked at her problem and decided I had a solution.

Jaguars.

See, Naughty was not losing her Thrashers because she is stupid.  It is because she needed a better align time, agility and speed then she was getting.  Destroyers are a great concept but for running as light, fast tackle they leave a lot to be desired.

We were docked back up and resorting the fleet.  I had done some shopping the other day, so I tossed her my Jaguar in a buffered fit and told her to give it a whirl.  A few moments later she is in joy on coms over the speed and agility.  Yup, problem located and better ship installed.

It was one of those days when fleets are in and out.  With Naughty refit we were back out and our first test was a group of Ishtar doing a site.  They ignored or did not see the combat probes.  Ren was flying an interceptor and he and a drake were sent in to pin them down.  As he established point Naughty and I hit warp, landed, burned through the first room, landed, and established secondary points as the rest of the fleet piled in.  We lost one of the three and their logistics ship bailed at full speed.  Not bad considering the sheer amount of time it took us to get to them.

Working with another Jaguar is fun.  Naughty and I have complementary flying styles.  Working with more than just me as tackle is amazing.  With the interceptor and two assault frigs we were ridiculously good at chasing things down.  This came to light a bit later.  It was two in the morning for me, and I wanted to stay with the fleet but I had to start to readjust my schedule for work on Monday. I've been off for a week and the thought of a zombie Monday morning back to work at six in the morning was unappealing.  I had a mature moment.

Fortunaly, it was somewhat short lived.  The fleet was reforming with a few new additions and waiting for people to catch up.  As I left to go dock, I passed through a Talos, Tornado, Scythe fleet.  It was only two jumps away from the boys and it seemed to be heading towards them.  I turned around and they sent a scout to peek to find them at range from the gate.  The fleet went to the gate and started to work on a warp in when they warped to the gate, turned around, and headed back to where I was.

It was an unexpected pincer situation.  I had planned on leaving but I could not resist.  The FC sent the interceptor and Naughty in her Jaguar to try to catch them.  As they raced across system the gate I was sitting on fired and a Tornado decloaked 28k off of me.  I had a point. It was a very simple situation.

I pointed the Tornado and started to try to stay alive while the Talos tried to blap me off.  Ren came in his Ares with Naughty right behind in the Jaguar.  Suddenly, Ren made a mistake that lost him his ship. He thought they were running so burned to chase, lost transversal and was instapoped by the Tornado.  Naughty grabbed the Talos and the fleet started to burn them down.  The Tornado started to burn and I was doing all sorts of weird range things trying to avoid both him and the Talos.  Thankfully the Talos went down, the Scythe died at some bit and they finished taking out the Tornado with me in low shields from a few lucky shots.

I went off to bed and Naughty wound up having a fantastic night as the primary tackle without losing her ship.  What she had been trying to do in the Thrasher the Thrasher just could not do for her.  With a bit of a ship change her entire fighting concept snapped into focus.  When I logged in it was to people telling me what an excellent tackle job she did for the fleet, landing them several important kills and getting off the field when she needed to.

Good job all around.  This is the fun part. Even if the bitter vets, with their crustiness complain that the Jaguar used to be better, its what newer players have and we work with what we have.  I think we are finding success in it.

Comments

  1. Facing situations and losing ships or just not accomplishing your goal can be very frustrating but it makes it all the more beautiful when you find the right ship or the right fit and the stars align and you finally accomplish what you had been struggling against. Those moments are why we fly :)

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …