@rixxjavix Maybe it's at last time for HIC bubbles in Lowsec. I don't like the idea of other bubbles there but HIC ... maybe.
— Rhavas (@EVE_Rhavas) March 4, 2013
Twitter Links for the above conversation: As always in twitter the conversation fragments. This discussion is longer and gets into cloaking and nerfing warp core stablizers. I'm focusing on what made me decide to write a response a bit to long for twitter.
I read Rixx Javix's blog. I enjoy most of what he writes. Our viewpoints hold base similarities but they are also different. He plays to pirate and spends most of his day seeking out people to hunt. We are both low sec denizens and pirates but I consider us on separate ends of the scale of 'what is a pirate'. He is aggressive and focused on killing things. I don't have the confidence for solo and gain my greatest satisfaction in fleeting. Its different ways of playing the game, one of the beauties of Eve.
Rixx is frustrated. He is frustrated as a hunter and he is frustrated as a player. His frustrations are because people are more interested in running away then fighting. They are doing whatever they can to help ensure their escape from a situation instead of doing everything they can to try to win a fight if one crops up. Rixx is a hunter hunting prey instead of hunting other hunters. Prey wishes to escape and live another day. They do not want to fight. They do not want to hunt. They want to do whatever their task is and escape from negative situations.
And that leaves him frustrated. Frustrated enough to write eloquent discussions in a tongue and cheek manner. But this time he fustrated. Rixx wants fights. He is not asking to win every fight. He is just asking to have them.
The problem is, no one wants to stay around and fight. Rhavas' suggestion causes my distaste for bubble mechanics to well up to the surface. I stay out of wormholes and null. One of the biggest reason is the bubble mechanics. I loathe them. I don't try to change them. I try not to complain about them. I simply do not enter the game where they come into play (most of the time). There is a lot I don't like about null and wormhole space from a game mechanic perspective. I just don't play in them. I know that others adore these exact same mechanics. Introducing even HIC bubbles just makes me fall into full rabid froth.
But, before I was blinded by my own personal issues, I did see one thing. What Rhavas suggested would eliminate people's choice to escape. Rixx would have his fights and the person he managed to pounce upon would have to turn and fight to handle the situation.
It made me ask, "Should we remove people's ability to run away?"
If we do, the prey will stop coming to the feeding ground.
As they have been tweaking Faction Warfare they are doing it with carrots. The loyalty points are carrots. They sprinkle them across space. They are really, really tasty carrots as well. They sweeten them with plex mechanics and low sec space. Slowly, prey started to gather around these sweet carrots to feed. They learned to band together to fight off some opponents. However, their nature is often still that of prey.
They do not want to fight. If the faction warfare loyalty point carrot was not there, nor would be the prey. So, if the prey knew that they would no longer be afforded even the possibility of leaving, would they still come? Is it not the nature of prey to attempt to survive?
I don't think that they would. I wonder if Rixx is falling across the very people that CCP has been trying to lure into low sec. Those that will accept a bit more risk for reward but are not motivated by PvP. They will do it if they must. They will recover from it if they lose. But they do not come for it or get enjoyment for it.
Mitigating your probable loss is natural. It may not be preferable but it is what people will do. People 'travel fit' their ships for a reason. I fly Jaguar's instead of Cynabals to learn in. It is a loss mitigation even if it is me being 'risk averse' to some. Because people lose people will try not to lose. I do not mean lose as in 'win the fit lose the fight' but I mean lose as in 'my stuff is gone'.
Now, in Rixx's proposal he makes a point about limiting Warp Core Stabilizers to one per ship. I don't have a personal opinion about this. On one side it strikes me as Rixx not being unreasonable with 'nerf Warp Core Stabs'. On the other hand the question has to be asked of, "1? 2? Should they start to fail when stacked? Should there be a provability thrown in there?" Thankfully those are all balance questions. I only list them because I want to make it clear that solutions and reasonable solutions are being pondered and proposed. And because he can and has proposed something that has thought and balance to it, I describe him as frustrated today.
Now, the question becomes things like gunless ships and how could you put a a cloak on a pirate faction ship. To me, that says not what it says in actually letters turned into words turned into a sentence and used for communication. It says that Eve is lacking something in its ship line.
Eve has no in between. There are combat ships and there are noncombat ships. There are a few utility ships that can be rigged to some type of perverted version of combat. What the people that are avoiding Rixx with cloaks and a full low slot of warp core stabilizers are creating as another class a ship. A utility class of ship that has the means to do things and the means to get out of a situation but not the means to fight. They are not set up to fight and the crew does not want to fight. Beyond a basics ability to defend themselves they are instead out trying to avoid the hunters in the water.
Not everyone is a predator. They won't have the inclinations for it. Yet, as I argued that we need more acceptance and structure in neutrality, we also need to support this subset of people. They may be the pioneers and adventurers that we want to come into low sec.