I stand before you this day to cast judgement down upon CCP and their Retribution Expansion and the changes it has made to the way the denizens of low sec maneuver through the daily trials and tribulations of their space. Let me say, with firmness of thought and stance that these changes have brought forth consequences that expand across the entire region. That these changes have taken Pirates, souls who skirted the grey line into the full red span of Outlaw Status! That they have plummeted past the point of redemption their souls darkened and hardened as they stare with cold eyes at the gates of high sec which has cast them so firmly out! Let me also point out that it is upon these changes were done with this intent in mind! Before you I cast a story that will chill the hearts and rip away the innocence of those that hear...
Now, someone might go back through things like my blog and other such places of 'information' and point out that my security status was quite unhealthy before crime watch. I will grudgingly agree. However, I would like to say that crime watch made it worse. Before, I hovered around -5. I sometimes bounced above. I sometimes bounced below. With the introduction of Retribution my security status plummeted and so far it has continued to go down.
Why it is all Retribution's fault:
The biggest change Crimewatch made to low sec was that gateguns stopped aggressing after the player left the grid. This opened up a major change in game play for low security space.
Frigates - Once destroyed by gate guns had a chance to tackle and leave. This could always happen before but the 15 minute aggression meant that the frigate pilot would need to be repaired between each gate and risked dying each gate. Now, once they leave the field they are ready to reengage with the next fight.
Roams - Roaming is faster. A lot faster. I cannot explain how much faster it is (except to give numbers and examples). Before, each engagement was dictated by a 15 minute timer for GCC (Global Criminal Countdown) to end. Until this ended the fleet was constantly shot by gateguns.
Ship Types - The re-balance of Cruiser's was well done. It opened up the playing field and let people put a more varied fleet composition out there. They cruisers also became more agile and had more tank. Mixed with the gate gun changes allowing strategic warping the fight plans changed.
Drones - Now they do matter. Running from drones in a frigate is something you have to think about. I've died to them a few times now. The gateguns ignore them. This also allows for a fielding of ships that rely on their drones for damage. Before, with all honesty, they sucked because the gateguns shot their drones which was as if someone just came and snapped off their guns. It was a lovely strike for drone boats and brought many vicious smaller ships back into the hands of low sec residents.
What does this have to do with my sec status?
We kill everyone now. It used to be, "Kestrel. Not worth it. Ibis. Don't try for it. Vexor, not really we have better things to do." Those things were all limited by the 15 minute freeze the fleet would have to deal with whenever it shot something.
Now it is shoot all of the things. All. Of. The. Things. This made tackle important. To shoot all of the things we need ships that can lock and point those things. Small ships have a ridiculous habit of leaving the field before large ships can lock them. It is obnoxious. There the Talos is, its massive large blasters swiveling as huge canisters of ammunition load and bam, the ship is gone before they even get into position to obliterate it!
Anyway, tackle. Now that tackle can leave and come back and leave again and all the things must be pewpewed my sec status is terrible because all the things include rookie ships and pods.
Pods still hurt the sec status quite a lot in low sec. I fly tackle so my job is to tackle the pod. Tackling is an aggressive action so I get on the pods kill mail and take the sec hit.
So why shoot pods? I don't know. They are there. They are part of all of the things. People don't warp them off. If they warped them off I'd not shoot them. But people just leave them there so we shoot them. Yes we could not shoot them. But people could also warp them off. We all make choices. They, not to warp. Me, to tackle the pod.
Thus, it is fully and without doubt, the fault of the Retribution expansion that my security status hovers but a breath above -10.