Skip to main content

Blog Note: Orginization

I am terrible at tagging my posts.  Terrible. I forget every single time. I then promise myself I will start to tag. I do it for a bit. I forget again.  The only conclusion is that tagging does not work for me and I have to develop another method of internal organization.

Because there is a search function to search inside of the blog, I've started turning posts into topic format.  Hopefully, this will become more common for topic posts.  Normal just post posts will remain randomly titled as they always are.  Because I have no idea what people read and if people want to skip over topics or find topics easily I'm trying to categorize them.

Right now I kind of have a few topics I'm trying to use with regularity.

Rambling: First: These will almost always have a TL;DR. These are thought posts.  I don't know what else to call them.  Normally I dig around in my own mind and thoughts and coat the blog all over with my personal opinions on various aspects, often social, of Eve.  I have no idea why I write these.  I am also never sure how they will be taken.  Putting up a deep, personal opinion can be hard (for me).  I do it anyway.  I often expect these posts to be laughed at and trolled.  These are the types of things that I can fill chat rooms with blocks of text over while people stare at me in somewhat horrified, stunned "wtf".  I get passionate about things with no one to ramble to about them. This way they can be easier skipped!

Origin of a Spaceship: These belong to the Origin of a Spaceship 'book' I am creating. If anyone is curious, this is an ongoing project that I am trying to put up one topic per week.  I welcome topic suggestions.  If you like it and want to see something turned into randomness from my imagination, send me a mail/make a comment/whatever.  The project is evolving as I figure out how to properly structure the information into the books format for easy reading.

TCS: I think this is the header I will use for the Cougar Store and all of my learning about running a market, trading and my whining about hauling things. I will whine. I promise.

PewPew: I tried to think of something snazzy and cool but I always call PvP pewpew so I might as well stick with what works.  This way when I write about my adventures in shooting spaceships it is a bit easier.

I won't grant the CSM with an entire sub title but I will try to title CSM posts so that they are easy to skip for those that don't care about it and/or are tired of hearing about it.

Now, I may try to go back and edit some posts with proper topics. I won't promise because every time I think I'm going to do that type of thing I don't.  Anyway, with this little rule set I am creating for myself people should be able to select their subject matter with a bit more ease unless they just read everything.

I try to limit myself to no more than three posts a day.  Normally, most of what I say isn't exciting or time sensitive.  That way I will just slot them over into other days.  I post daily but I don't drive myself to it. I sometimes have skip days and late posts.  I will also continue to dedicate myself to gizoogling the major patch note releases.

And thank you for the comments fixing the typos and mistakes and general things that fill every single thing I write. I'd love to promise that it is only an occasional thing but that would be a lie.  I do try to improve and believe that the general quality of my writing has reflected this.

Thank you for reading! I hope to continue to entertain (for good or bad) with my antics through this game.

Comments

  1. 3 posts a day?! Jester has a competition!

    ReplyDelete
  2. Ι'm really enjoying the design and layout of your blog. It's a vеry easу on thе
    eyes which mаkes it much more ρleasant for me to come here and visit more often.
    Did уou hiге οut a designer to creatе уour theme?
    Exceptіonal work!

    Fеel frеe tο surf to my wеb-ѕіtе www.globe-s.net

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …