Skip to main content

New Fiction Today

It seemed that I had slipped deep into the world of serious posting and I wanted to step away from that for a little bit.  I've had some fiction writing projects I've been working on and other's developing.  I've also done tiny edits to the blogs format to hopefully make it read and look a bit smoother.

I've written a new short story featuring Bizz, the main character from "Jita".  This one is entitled "Wholesale" and its all about market PvP once again.  I thoroughly enjoy Bizz as a character and he is a smooth thrill to write.  It is not a long story but hopefully it will be enjoyable and satiate the appetite of those who liked Jita so much.  I expect to write about him fairly regularly from this point on as part of my at least one monthly fiction piece effort.

I also have a larger project that is slowly winding its way together   It is a very different track for me creatively and I am hopeful about the end once I can submit it for reader consumption.

On my right side bar I've added a few more subjects under writings.  The four topics are my Eve fiction writings, my gizoogled patch notes, my non-technical guides and the last is my new project, Origin of a Spaceship.

Origin of a Spaceship started on a idea that swirled around my head when they were discussing the Laser Raven on the splash page of the launcher announcing the Dust 514 merger with Eve.  It got called a Laven and my subconcious bubbled and gurgled until to my surprise my little observation of the Laven worked its way to the surface.

I was amused.  It may be sad or pathetic when I can amuse myself with the things I write but sometimes its happens.  I was very amused by the concept of the Laven as viewed through the eyes of a naturalist   I thought of a few other possibilities but nothing came to light until someone commented on a Discophoon.  It just worked for me and since that point a few other topics have wandered to the surface. I see it as a potential long term project that has endless possibilities to amuse me.  I hope others get a bit of a giggle as well.

I don't always want to serious post even when I have them written.  Its to easy to soak into the blogsphere and the metagame of thoughts and opinions and counter thoughts and arguments and move away from the relaxing stuff about the game.  I've never offered anything other then enthusiasm for Eve in the blog. I'm not a news writer.  I don't produce the things that get put on Eve News or the Mittiani.com.  The blog is a mixture of thoughts, daily game life, more thoughts, and whatever bubbles out of my creative mind. I try to keep it mixed up because I feel weird and ranty when I focus on one subject post after post.

I have a new corp mate helping me to try to tighten up the grammar in my stories as well as more eyes to catch the endless sea of typos.  Perhaps I can produce something that will not cause people to accuse me of having English as a fourth or fifth language and move me up to maybe a third. It is a goal.  Improvements a bit a ta time.

And to all my readers thank you for coming along on this ride.  The blog ticked over 100k hits for its lifetime.  Hopefully I will keep you amused even as I keep myself so.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their ...

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to...

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th...