Skip to main content

Industry and Hangars

Why did no one tell me that the Rhea was such a lovely camo pattern?  I’ve admitted before my dark secret.  I like camouflage patterns.  I have no idea why.  This is an IRL problems as well.  In the land of sense it may be very silly but in my land of personal taste it is wondrous.  Blue is my favorite color.  Blue camouflage on my favorite freighter hull.  Yes, I have a favorite freighter hull. One that I can now fly. I just need to acquire it.

I left Jita the other day when it was full and the gates were not allowing anymore connections.  I was already there when I logged in.  This may be a time where the players should ask for an increase in Jita’s capacity.   2,300 people may no longer be enough.  I know that some wish to decentralize Jita and increasing the cap would not help with that.  I personally love the Mecca of trade hubs feeling.   Since I have moved to the Froge I watch streams of freighters pouring in and out of Jita’s gates.

I left proudly, with a few million ISK worth of ore in my Orca.  My invuls were activated and I floated majestically into space.  Then I was bumped a few times.  People can't drive worth a damn.  Still, once I made it free I hopped out of system and set off to produce some spaceships.

Keeping track of it all: And I don't mean spreadsheets.

Many people develop alt corporations for various reasons.  Sometimes it is as simple as a way to store money.  CCP has put up estimates on the wallet accounts for characters but that does not cover the wallet amounts of corporations.  To avoid misclicks and mistakes many people keep their ISK stashed away under a layer of the UI on an alt.  It means a bit more of a dance to access large quantities of ISK but it also means that when you are looking at the scam contract in Jita for shiggles you don't click accept instead of close.

Corporate hangars are a blessing.  If you cannot get roles in your corp this is a great activity for that utility alt account.  If you are not running an alt account you can still have an alt on the same slot that runs a corporation.  Just contract everything to them and then log them in for organization.

Corporate Hangars are useful because they are subdivided into divisions.   Hangars have a monthly fee but that fee depends on how busy the station is.  In a nonbusy station the fee is cheap.  Mine is around 10k a month.  I make 10k off of high sec belt rats when mining.  The more busy a station is the more expensive the corporate hangar.  Don’t look at the prices in Jita.  Just don’t.  The corporate office system has a multiplier on it.  As more offices are purchased the price goes up.

I can finally write “thanks to the new inventory system”.

Thanks to the new inventory system hangar management has improved a lot.  With the use of the 7 hangar tabs and containers you can make a very visually organized hangar that helps keep track of all of your items that you are producing.   Containers are a wonderful thing and they are what we have instead of extra tabs and such.  The new system has all sorts of fantastic filtering tools that I never use.  I use containers and the inventory tree to make organizational charts that are visually sensible for me.

Enjoying Industry relies a bit on having some enjoyment out of planning.  A lot of planning can be accomplished by setup.  The initial time sink repays itself time and time again.  Ren was peeking into people's hangar's and commenting that fried and I were super neat.  Of late my neatness has been taxed.  CCP took out NPC sell orders for containers with Inferno and this has made setting up my bases a lot harder.

I did some thinking and browsed blue prints and I finally settled upon freight containers as my new container of choice.  Giant freight containers hold 120k m3 and condense into 1200 m3 when repackaged.  Large freight containers hold 100k m3 and condense to 1000m3.  Giant freight containers only cost 5k Tritanium and 5k Pyrite to build.  Now that I will be able to do most of my own moving this makes my break down and rebuilding a lot easier for the future.  I picked up smaller ones as well.

My booster business is doing well.  I have not gone out looking for large co tracts.  The markets that I have seeded are sporadically productive.  I admit I have avoided the ISK wars at the trade hubs.  I do not enjoy them.  Production is interesting.  I am not losing money. I seem to be regaining it but my reinvestment is also increasing as my market expands. I think this is good?

My market is player needs.  As I supply my own corporation I also start to supply my blue corporations.  Knowing me gives them greater flexibility.  They can buy one by one or five or fifty at a time.  Because we live together the delivery is immediate.

It is that desire for immediate delivery that has caused me to steadily increase my on hand supplies.  I've had enough requests for synth boosters that I have also started to add them to my list.

It is not a market with huge margins.  What I have developed is a baseline that I feel is fair.  I sell internally just above my cost.  This is the the service that I provide to those who are close to me.  It can be considered a side effect of socialization .  I have no interest in lining my wallet off of my friends.  I well know the expenses of living in Low sec. 

At the end of last month I noted that we had exploded more than ever before.  With that comes cost.  Cost means ISK.  Through plex or play the acquisition and expenditure of ISK is a never ending story.  I'm a bad business woman but I derive satisfaction in knowing the boys will use their boosters and not hoard them due to financial constraints or supply worries.

The reinvestment side has been slow.  I have not done something like dumped a large part of my liquid ISK I to the project.  Slow but steady with a focus on having supplies on hand.  Once I learned the general usage patterns I have started to put excess on the market in small batches.  I started with around 500mil in made boosters sitting around.  Now I have around 2 bill in hangar with another 2 bil on the market and then depending on how much gas I have to react that is easily another bil or two.  This is where I feel poor money wise when I actually have ISK out in raw assets.

Comments

  1. lol You have an aggregate 4B gross worth, and you're saying you're space-poor? Wow. lol. I wanna be that kinda space-poor too!

    In other news, not to nitpick TOO much but you hang clothes on a hanger, and you put stuff IN a hangar. ;-)

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …