Skip to main content

Christening Snowflake

My first venture out in my carrier was a grand, majestic undocking on the test server.  My Thanatos soared out of the station and into the depths of space.  I then decided I would take a leisurely swing around the station and turned the ship.  A few minutes later it started to turn.  Ever so slowly.  Ever. So. Slowly.

I wasn't sure if the recent test server mirror was close enough to capture my recent entry into capital ships.  I was fortunate that it was.  This is the first time that Snowflake has been undocked since Ender went and picked him up back in June.

At the moment, Chella is training her jump skills.  The navigation skill tree is a very simple one.  It contains a handful of skills and once they are all learned they are all learned.  A large selection of these skills are for capital ships and capital ship jumping.  These skills extend your jump distance and the consumption of fuel when you jump.  All important and useful things.

The skill changes that are incoming with the summer expansion condenses capital ship training and readjusts the prerequisite skills.  Before, the long slog was for things like Battleship V(trained to level 5).   Once you did all this training and spent months waiting to sit in the hull you often had to turn around and train the navigation skills before you ever undocked.  Now the navigation skills are tied into the new, future prerequisites for the ships.  Some people hate this some people like it.  I think it makes sense.  At the same time it was always amusing to see someone find out that they might have this large, lovely ship but they could do almost nothing with it.

And there is the ISK investment. Because Chella trotted up the path of logistics I am fortunate that I have met all of my prerequists for my capital ships capital (extra large) modules.  I am also fortunate that I have the ISK.  Capital pilots are an ISK sink.

With the new skill changes that are coming I decided to change my plans around.  The new changes will make it easier to get into capital ships.  I will not have to learn Battleship to V to get into the various carriers I want.  Therefore, I turned around and remapped into Navigation.  The Navigation skill tree is relatively small.  Once it is done it is done.  With Jump Fuel Conservation and Jump Drive Calibration burning to level V I am set until the patch.  Then I will switch to drones and hopefully figure out more stuff after that.

For now, one day until Jump Drive Operation V finishes.  This allows me to do Jump Drive Calibration up to IV and with that I am set to do the bulk of my moving by myself.  It will also position Chella to install Gallente Freighters and Jump Freighters.

And then there are command ships.  On my way to these other things I am taking the quick side path of learning Leadership V, Heavy Assault Cruisers IV and inject Commandship.  This way I will not have to learn the new leadership tree if I do not want to once the changes come in.  It is a situation of "plug in all the skills" before they change them.  I will be combing through my lists and cleaning up straggler skills.

A reminder to those who do not read Dev blogs: They are restructuring everything. A side effect is that many people would be stuck in a position where they could not move forward until they trained catch up skills.  They are not handing out skill points for anything but the racial destroyer/battlecruiser split.  In the discussion about the Dev blog it looks as if CCP is backing down on this and adjusting it so that a skill plugged in can be trained.  This will prove to be an interesting boon to those that lose skills due to lack of upgraded clones.

And yes, my carrier is a special snowflake.

Comments

  1. I'm looking forward to hear what you'll be doing with Snowflake. In my likely over-simplistic view of the YARRRR world of lowsec I'm not picturing what a carrier will be doing other that being a huge neon target. But then, what I know about capital ships right now could probably be covered in a thousand words or less.

    ReplyDelete
    Replies
    1. Mostly he will be a suitcase and will help me move bases. I have quite a while (like a year) until he is combat capable. To do level 5 missions Sugar needs to get into her Machairel which is Minmatar and Gallente BS to V along with T2 larges. It will be a while.

      Delete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …