Skip to main content

A Recruiters Puzzlement


I decided to give this particular topic its own little blurb.

For whatever the reasons, I do the bulk of recruiting for my corporation.  A more established group that knows the boys may not have to deal with me (yay for them) but most unknown applicants will have to have a chat with me.  It's a learning process for me and I've started to sort myself into the position.

One thing I have noticed, and it is not just related to Eve but it does bother me in relation to Eve is that people do a terrible job of answering questions.  I have no idea why it is, but for me as an information gather it is annoying.

I also see why people get accused of being spys.  A player approaches me as being very new to the game, maybe only a week old.  However, their comprehension of the game is such that it becomes hard to believe that they are new.  I've had this happen twice before.  They are living in low sec or null sec and being somewhat productive about it at only a few days of age.  They say they are reading a lot and listening and learning.

Yes, they are.  However, both times I've found one of these startling good newbies the story have been the same.  They previous had an account.  That account may have been a few years ago and they may not have played for very long but they had an account.  I just want to hear that information because not hearing it and seeing their comprehension to things that I know 2 and 5 day old characters normally do not have makes me suspicious.

Why do they say that they are new to the game?  It makes them look as if they are trying to hide their own knowledge.  They may be very inexperienced in the game but saying they are completely new does not mesh properly.  Of course, they may be spys.  This is Eve after all and someone might think a poor group of pirates has something to steal or intel to give.  I'd feel bad for them.  They'd learn how I spent the weekend putting up a ceiling fan.  I did a good job.  This is your intel.  I am amazingly handy.


Comments

  1. I think part of the problem is that 1) all applicants assume that anything even remotely questionable will be looked at with a view to immediate rejection (had a bit of that in my last null sec interview over my contacts list), so they go instantly defensive on the assumption that the interviewer will automatically not listen to their explanation, and 2) if I'd been away from the game for several years, I might consider myself new to the game, as I hadn't kept up on it.

    It's the old tension between security and access. Be too secure and you have no access (i.e no new people), but be too open and you let in the spais. At some point, you have to trust folks. Keep in mind the really good spies will never set off warning bells, only those dabbling will :)

    ReplyDelete
    Replies
    1. I agree about spies. They are welcome to praise my ceiling fan installation.

      Its useful info for us. We are not big enough or geared enough to just enroll any two day old player that's interested. An expierenced player in a new body who needs a refresher is a different situation.

      Delete
  2. I've seen both sides as I've often have people immediately ask me who I'm spying for or tell me I'm a thief as a way of starting the recruitment interview, I've also recruited for a few corps in Eve and guilds in other MMOs.

    Frankly if the interview gets off on a bad foot or if you get a bad vibe, just decline them. There's plenty of other opportunities for both them as corpseekers and you as a recruiter. If they're coming in as friend of a member then it's different but there's no need to risk someone who's evasive or dishonest.

    Oh and they can always hurt you. Drama, awoxing, fleet warps. Maybe in a year's time you'll have sov and this dishonest guy is the only person volunteering to haul moon goo. Keep a tight ship.

    ReplyDelete
  3. Just remember back to fanfest and the GIA presenter on spais and diplomacy ... and also remember that someone can join your corp/alliance with all the best legitimate intentions, and be turned later, too. Not all spais come from the outside. ;-)

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …