The CSM minutes discusses the decision not to change POS on pages 37 and 38.
Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It would, however, only affect the group of people who manage POSes. Focusing that amount of time and effort on some small singular aspect of the game and delivering only that “is what will kill the business”.Then read Two Steps response to this. After that, the forum thread is a great place to go "wat?"
I'm going to look at POS accessibility and why they are something that should be seen as a focus for new players.
- I am a POS user.
I am someone who has to use a POS. I am a drug dealer and drug dealers are not allowed to make drugs in stations. The only way that I can manufacture boosters is in space at a POS. That space must be in low, null, or wormhole space. I must run at least a medium POS due to the basic power requirements
Now, I am exactly who Unifex is talking about. I am a person with a specialized side industry that effects a small part of the player population. I am exactly who he is telling to deal and if my POS life was easier, no one would notice. The boosters would still flow into the veins of the addicts that I supply. If you sideline me and my POS needs it isn't a big deal and no one would much care.
It is like my job. We complain about things but at the end of the day, we are still going to come to work and do what we need to do. This broken, senseless POS system will continue to be used. People want to build things and will use alt corporations for security. People want to live in wormholes and they will continue to burn energy just to have a bed to lay upon. It can even be labeled 'advanced game play' and the sheer unfriendliness of the system a reason as to why it isn't something for new players.
Now that I have comfortably shoehorned myself into CCP Unifex's opinion of things I'll move past it.
- Players want Player Owned Starbases.
I'd love to just leave that there and let the weight of that simple sentence seep in. But it won't so I have an excuse to continue on.
People come to Eve for spaceships. More people come to Eve for space. Space is that deep distance that we stare into every night. It is reaching out to the stars and cheering when you can visually distinguish Mars with your naked eye. It is the chill of excitement and wonder when standing outside and watching an eclipse. It is a strong and powerful urge and people come to Eve because Eve is about space.
But Eve is also about stuff. Many games are about stuff. Player homes are a popular topic. In Fable and Skyrim and Fallout I worked my ass off to afford a house. Owning something that is home is very important. Last year the blog banter about home points to the fact that people define home and a place to be as something.
Yesterday, in help chat I said, "Our station" and a newbie mistakenly thought that we owned an entire station. It had to be explained that we do not own the station and all the fun, fine, subtle nuances of ownership in Eve. "Only Sov Null owns stations," we explained, "But some people have POS. They are not as good as a station but you can own them.
And that ownership is what people crave. "How do I get a POS?" is a very, very common question in a new player chat. When people discover that there is a thing, that they can own, in space and live in, they get excited. They want to kick stations to the side and rush out and move into these chunks of space. This will be their new home and they will love it forever and ever.
Then you have to pick up the well dented reality bat and strike them across the back of the head with it. You have to explain that wanting a POS is pretty much stupid outside of certain reasons. And then you explain them all and explain that the POS is so difficult to manage and expensive, such a time sink and logistical nightmare that you are warning them off of it because you are worried about the frustration being too much for them.
I wanted a POS. I was with someone that wanted to do a mining POS in high sec in a stationless system. This made complete sense. It seemed to be exactly what a POS was for. Now, I know it's a stupid idea and that POS as they currently stand do not support this on a level that a normal new player can access. That is actually rather sad. My idea was not original or unique. I, like many newbies, was led away from it by a mature and sensible adult that explained to me why the idea was bad.
None of that stops people from wanting a POS. People want their own chunk of space. This is why Sov works. This is what happens in wormholes. The fun part is that you can lose it and you have to fight for it. However, people want to own something. They want that spot in space they warp to to be theirs and when they hear about Player Owned Starbases they think that is it.
That must be Eve! Founding and making your own place. Defending it. Living in it. A part of the game that each player can carve out for themselves. Tending it and caring for it. If there is no ship that serves as this function then they will establish roots and create their own home. It is exciting. It is a goal that they can build up to. It is an enchanting thought. It is also not the reality of the current POS system.
But it is a lure. It carries a romantic appeal to it. People prep and save and plan for it.
And then they discover that it is not going to be something that they can do. For a long time. Maybe never. Not unless they have 'good' reasons. The dream of having just to have is extinguished by the reality that the system will not support what it seems to promise.
- CCP Moving Forward into the Future
CCP is moving forward and going back into themes. Player owned structures would be a beautiful theme. "Come join Eve, find a random chunk of space and make your home! But other people can take it so watch out!." My mind bubbles over at how exciting "Houses in Eve" would be to nonplayers. Those people that we want to become players? Video game houses are just that appealing to people.
You can't look at POS as they currently are. What they currently are is a stream lined product (stream lined by the players)due to their ineffective nature. It is not that people do not want POS and it is not that POS only effect a small part of the game (they do not but I will let the other POS people discuss those details) it is that the poor structure of POS creates the limitation itself. If you define a broken chair by the fact that it is broken instead of what it is when fixed then you will say all chairs are not what people are using to sit because so few people are willing to balance on this broken one.
And my final words:
Why are there so many POS in high sec, anchored to every damn moon, if 'no one' uses them?