Skip to main content

Safety Button Fixed! Also, War Decs

The Patch notes for December 19th, 2012:

User Interface
The safety level setting is now persisted on the server per character and will be restored when logging on.

This means that the safety button is now persistent to the server and no more undocking while screaming and cackling gleefully only to lose a target because button cuz you forgot you socket closed earlier.

Also, War Decs are finally fixed and all wars have ended.  Thank god.  The Spam was terrible.  Ever since people decided to press that button (maybe need less buttons) we have been in eighty seven wars.  That is a lot of spam.  Start war, end war, surrender war, start war, over and over and over again.  For us, that was only over the course of about 5 weeks.

It wasn't the 'war' it was the spam that became so frustrating.  I have nothing against Dec Shield poking holes in the problem.  Its their way of motivating change.  It was a bit funny when the fixes didn't actually fix it.


***********************************

The patch notes through Gizoogle.


Patch notes fo' EVE Online: Retribution 1.0.7
To be busted out on Wednesday, December 19, 2012

Fixes

Audio
  • A missin 3D spatializin settings fo' lil' small-ass explosion soundz n' can jettisonin was added.
  • Fixed tha fleet hangar / shizzle maintainizzle bay soundz dat would play afta every last muthafuckin jump.
Factionizzle Warfare
  • Issues where Factionizzle Warfare militia NPCs was attackin thugged-out and abandoned drones done been resolved.  Militia NPCs will now always aggress accordin ta they militia relation and if they have bad standings toward tha particular militia factions.
NPC
  • NPCs will now only target drones up in they size category.
    • Elite frigates n' cruisers NPCs will go fo' lil' small-ass drones n' above.
    • Frigates n' Cruisers NPCs will go fo' medium drones n' above.
    • Battleshizzle NPCs will go fo' big-ass drones.
User Interface
  • Da safety level settin is now persisted on tha server per character n' is ghon be restored when loggin on.
  • Da engage option fo' drones up in tha selected item menu has been fixed n' will now visually warn playas accordin ta tha safety level set.
  • Da alignment of tha time dilation indicator has been fixed.
  • An issue dat caused tha Station skillz UI n' tha Directionizzle scanner ta not load properly if tha Directionizzle Scanner window was open durin dockin has been resolved.
  • Closin tha client wit 'movin mode fo' lyrics' enabled no longer puts tha mode tha fuck into a incorrect state on next client start up.
  • When locked targets is dragged around they no longer shift around unnecessarily.
  • Da Sovereignty window will now display erectly, no matter what tha fuck yo' overview is set to.
Modulez
  • Da Micro Jump Drive no longer uses capacitor when bein warp scrambled.
Miscellaneous
  • Suns up in Incursion systems now project godrays again.

Comments

Post a Comment

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday  so yay for unallocated skill points. Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked. In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f