Skip to main content

Can a New Player Enjoy Eve?

Are you, or one of your friends thinking about playing Eve?  Do you wonder if people like it?  (the answer is yes, by the way.  Consider that a spoiler).

As Retribution comes out and CCP seeks to lure new players to Eve I figured now was a good time for one of those, "To play or not to play. That is the question," type of posts.

Play it.  Eve is beautiful.



It's a game where you can just soak up the universe.


I was rummaging around on the steam forums.  Steam currently has a $5 to start playing offer.  This is cheap enough that it often brings new players into the game to give it a try.  As an Eve player, the negative opinions that people have about Eve often amuse me.  They are many times formed from a lack of knowledge or a bad situation.  With most games focused on feeding the positive reinforcement the negative reinforcement that many Eve players thrive on is abhorrent to some.  I can see it all over the forums.  Eve was hard for people so they give it negative reviews.

Yet, that is not the barrier that I read about the most.  Until they experience Eve, the rumors of loss and the finical impacts that the player base takes in stride are not fully understood.  What most people focus on is the age of the game.  Eve is 9 years old and it does not have a 'max level'.  Can a new player catch up?

The answer is yes.  The reason is because Eve is not a game of levels.  The concept of levels means that there is a cap. With obsession and a lack of solid food and bathing one can gain those top levels at an incredible rate.  But Eve has stripped that away, stomped on its head and laughed.

It is a game of skill points that you do not need any actual skill to gain.  What you can do and how well you can do it matter.  The is an initial time dump but that time dump is in any game.  What scares people about Eve is that you can never catch up to someone in time.  People compare this against their experiences in other games and come up with the incorrect summary that they can not succeed in Eve unless they started playing it nine years ago.

No.  No because Eve does not have levels it has skill points.  Also, because you do not need to do anything to learn skills the only thing left to learn is player skill.  Playing the actual game, the task of it, is what can become so consuming and take so long to learn.

But skill points are levels, no?  Each skill has a level of 1-5.  Each of those takes a period of time to learn.  So if you are level 5 and I am level 1 then you are better.

To a point, sure.  But that is a tainted view.  Eve's skill point progression is permanent   Once the time is done the skill is given and it is the same as anyone else with that skill.  If someone has Gunnery Rank V and you have Gunnery Rank V then your Gunnery is the same level even if they are 9 years old and you 2 weeks old.

It is never that simple.  There are tons of support skills and all sorts of delightful complex things to keep us occupied.  However, their Gunnery skill stops at V.  They don't get Gunnery VI or VII.  Their Gunnery V is not any more powerful then your Gunnery V because it is older.

What must be pointed out, regularly is that once a skill is achieved it is achieved and the length of time in game does not matter.  Similarly, each module and ship and task has a set of skills related to it that are static. If these skills are all achieved then they are the same.  The most common example is for frigates.



Frigates are the smallest ship class that a player has to specialize into.  Because they are small they are considered an 'easy' train.  Easy trains in Eve generally mean short amounts of time.  A 2-3 month train to get into a frigate that can compete with the veteran players at the same skill level.  While it may sound like a lot of time Eve is not an overly fast game and it is one of planning.  While 2-3 months may sound unpleasant I lay it on the table to point out the fact that it is accomplished in 2-3 months not 9 years to reach the level of an experienced player in a situation.  If that is still too long then instead of saying, "Eve is not for you," I'd still suggest a person try it.

What time in game gives players is access to more options.  Or, I should say, useful access to more options.  A new player can get into most Battleships and below in just over a week.  It would be a terrible thing to have happen and they would not have any decent skills to fly the ships but it is doable.  But playing Eve is a matter of strategy and far thinking.  Perhaps it is the space ships and lasers that confuse people some.


And the trailers are romantic.  Action and adventure await.  Yet many people descend into a life of mining and spread sheets while we sit over our morning coffee looking at the finical charts at the trade hubs.  I'll be honest about that.  Yet, its amazing how relaxing it is and how one will find themselves three hours past their bed time passionately work out the most effective way to build a fleet of spaceships.  Then said fleet of spaceships is taken out and thrown into massive battles full of carnage and destruction.  It just takes a bit of planning.

But is Eve casual?  I lean on the side of, "No" but in truth it can be.  That is the fun part about the sandbox.  Someone can jump in and jump out of the game.  The game does not penalize you.  However, I would caution anyone that wanted to play that the social nature of Eve is what consumes most of us in the end.  Eve is a social game.  That is where it excels.  The game is not structured around a single player and it fails, considerably on that level because it is not meant for that one.

Eve is better with people.  There are plenty of people out there to help a new player along.  Thanks to the fact that we are rewarded for corporations, under all of the darkness and evil the scams and the explosions there is a group of people who understand the value of 'paying it forward' and bringing people into the game. A new player can find themselves drowning in a ocean of help far deeper then the initial one of confusion.

That is the key to all of this.  To picking up Eve as it approaches its tenth birthday.  It is about the people and it is built upon a system of corporation.  You don't have to go at it alone.  Go at it with other people and things like skill point differences will evaporate as you enjoy the hell out of yourself.

For people debating trying Eve, why not?  Try it.  Meet some people.  Do some stuff.

Stop by and say hello.

[Brought to you by my browsing the Eve Steam Forums.  I also just wanted to put in that kick ass picture I took today at the top of the blog.]

Comments

  1. You are right, there is no reason for a new player to don't ENJOY the game. Of course he won't WIN it, he won't be a 1v1 master or leader of a coalition or rich overnight. But he can always find fun bits.

    Bit of offtopic, how did you get that "Click here for a free 21 day Trial of Eve Online!" link?

    ReplyDelete
    Replies
    1. It's probably called your "open invite" ID that you got to invite multiple new friends.

      That ID refers to your acc and every one using it and upgrading that acc to full will bring you a plex or 30 Days playtime

      Delete
    2. I forgot to answer this yesterday.

      When they changed buddy invites they made perm links that someone can activate to get a 21 without asking and the links owner gets game time. Its under your buddy invite section in accounts management.

      Then I made a super honest blurb about it so people know what happens.

      Delete
  2. The game is incredibly frustrating as a new player (<6 months) you cannot really do anything, let alone doing it right besides mining. Even missions in high sec require BS or above and really the only way to enjoy the game as a new player is to be extremely social and pvp/pve in group, you can also try to become rich enough to buy a character that can fly a ship decently too...
    Even now, i have played eve for 6 months and i feel behind older players in a major way, be it my skills for pvp (i cannot follow doctrines : one day it's zealots, the next one nagas...) or my ability to pve. Because EVE is quite unique in the sense that to pve properly you almost have to have 2-3 accounts well trained (one logi, one dps...)

    ReplyDelete
    Replies
    1. Missions in high sec require a battleship? When did that happen? I might be behind the times since I prefer running distribution missions in low sec when I do missions at all, but I remember having a lot of fun running level 2s solo in a Rupture (a Minmatar cruiser) :-)

      The social part is true and one of the first things I did was join Eve University. I learned a lot of basics and got past the learning cliff. I'm a bit of a loner in-game now but blogging and tweeting helps keep up with the community.

      I can add one thing about the skills and catching up. My main character is over 3 years old and I think Sugar Kyle's one-year birthday is coming up. If you put us both in either a Jaguar or a Hurricane and let us 1v1, who do you think is going to win? The old carebear who records one kill a year or the young pirate who PvPs everyday? Even with a skill point advantage (and probably not much of one if just referring to the skills needed to fly a Jaguar), my best move is probably running away. Why? Because she has a lot more skill piloting against other players than I do and in Eve that means a lot.

      Delete
    2. I did level 2s but you cannot really earn anything worthy... it's like 5 millions isk per hour right ? At this peace mining is much more profitable and at least you can afk a bit.

      And sadly to fly decently a cane it takes almost 6 months, less for a jaguar true but after one year you can fly either of these two ships perfectly (or close enough that it doesn't matter).
      To be honest i think 1v1 in eve is often a coin-flip match, be it in a frigate or bc, i might lack experience to really make my point but i have over 300 kills (with a character i bought on the market by the way) so i am no longer a newbie in that field.

      But thanks for the reply, i really enjoy your blog too :)

      Delete
  3. "(i cannot follow doctrines : one day it's zealots, the next one nagas...)"

    Sounds like somebody joined -A-! lol. Seriously, though...all of those "doctrines" all allow for interceptors (what, 2-3 weeks to train to near-perfect skills?), dictors (3-4 weeks), and cloaky probers/scouts (1.5-2 months). And those roles are, to me, far more fun than just being the derp who hits "keep at range" on the anchor and does 'pres butan' on F1 when told to. Just saying.

    ReplyDelete
  4. I joined EvE 3 weeks ago. I am having great fun. I can run missions and with the aid of my corp/alliance, I've been flying frigates running tackle on group roams in low and null sec.

    I've lost a couple ships and have been podded, but it's been fun. I've started looking into mining and industry from my corp exposing me to weekly mining ops and learning how to supply the corp with ammo.

    The cool part of EvE is there are many avenues you can explore and tinker in.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …