Skip to main content

Let Slip the Dogs of War?

[TL;DR: Random musings on reasons. No actual ideas inside.]

One problem with having a problem is not having a solution. However, not having a solution does not invalidate having the problem. Often, when something is criticized, such a game mechanic within Eve, solutions are offered up or new courses of action are opened to be explored.

As much as I would like to feel that I have massive amounts of useful things to add to such decisions, I do not. Game mechanics are not my strong suit. I tend to deal well with people and communication and information flow. The technical stuff I may sometimes receive a glimmering spark of awareness but most often not. I’m not the one who finds the holes in the game mechanics because it never occurs to me to look for them.

Such is my fate.

I have a problem with War Declarations but I do not have a solution for it. The first few war decs that I was involved in had me all worked up and stressed. Now, Capital Punishment. is trapped in Dec Shield until the patch on December 4th. Someone decided to toss out a war dec on a high sec corp and said corp trotted off to Dec Shield.

That, however, bothers me not. Which is the first problem. The fact that I don't care and the notification spam of 'war war war' has no meaning. As a low sec resident without the sense to keep my sec status above -5 everyone that passes by can shoot me anyway. If I can’t be bothered enough to keep my sec status high enough to use gateguns to my aid in low sec as is I can’t be bothered to care about dec shield. Being trapped in Dec Shield is not a thing to people who are used to being shot wherever they go. They have achieved their goal of showing CCP how broken the war dec mechanics are (again) and received a fix for it.

What actually bothers me the most is the name and from that name the concept of the mechanic.

War:
1 - a (1) : a state of usually open and declared armed hostile conflict between states or nations (2) : a period of such armed conflict (3) : state of war
b : the art or science of warfare
c (1) obsolete : weapons and equipment for war (2) archaic : soldiers armed and equipped for war
2 - a : a state of hostility, conflict, or antagonism
b : a struggle or competition between opposing forces or for a particular end

At first war seems like a perfectly good description of the conflict in Eve. Group A declares war on group B. It has all of the ingredients except the "good fights". Wars are not fought for good fights. We are in a videogame without permanent death but there is more sense to ‘war’ in faction warfare then it is for the average corporation that received a random war dec.

And so many war decs are random. While two corporations fighting, even for simple reasons such as smack in local or to chase each other out of a system falls well and comfortably into the defines of war, I don't feel that 'looking for a fight' does. It's just not a war.

War conjures up a lot of things. “The war targets” become an obsession. People spend countless amounts of time hunting down people who they did not know existed the day before. Suddenly a small icon has illuminated beside their names. It is a small red square with a white star inside of it. This lists that person as a war target and a person of interest. Suddenly I hear things like "war target in this system" and "I'm going to go hunt the war targets."

But why? A moment ago, no one cared.

I find that I want a reason to purse people. Before I settle into a ship and camp the undock of a station or spend hours (which will feel like decades) grinding my security status to reenter high security space I want a reason for it. A good reason. Without a reason, I have no desire to go after the war targets. With no desire to go after the war targets the war itself is senseless. For something labeled a war there should be some draw to participate in it.

It is not that I have a problem with those who wish to go after another group. The problem I have is in the name. I feel that the name holds so much weigh and so much value in and upon itself that it triggers behaviors, habits and reactions in people. This may bother me some because I am not overly good at being told what to do. I am a very good team member. I do not spend my time talking back to people in fleet. I do not question my Fleet Commander. But I have taken up a life in low security space as something of a pirate because I am a social loner. Being told to go forth and put all of my energy into some random group because we are now at ‘war’ with them has no appeal and less reason. Not that anyone has told me to go and do so. It is that something about that red square with the white star and the pulsing red line on the overview does something to people.

Now war does bring death and violence in Eve. So do plagues, bad governments, and the end of the world. Death and violence is not limited to war even if it is an outcome of it. So I find that the death and violence that happens may support the definition of war but it is clay feet to this god.

And then there is the part about what do we want out of a war. The concept of ‘let's war dec this group for a week for some fights’ rubs me the wrong way. If the goal were, in truth to go forth and destroy and conquer war seems a fitting term. The fighting in null sec is well labeled wars. Yet, the groups are not declaring ‘war’ to Concord on each other and then setting forth to take care of business. The game mechanics do not force it. But their fighting is more a true war then the bulk of what happens when someone pushes the war dec button.

I don't have any great fixes and deep concepts for change. It is not about the grief effect. Nonconsensual PvP is something that I support. It is what the concept of a war brings to the table that bothers me when it is used as so many war decs are. I think what I am wondering is if the broken aspect of the current war declaration system is further down the trunk then what happens when the button is pushed and nestled somewhere into what the concept of the actual action is. While the mechanics are not working as intended the fix may start at the very beginning of the concept of what war is in Eve and what war is supposed to bring to the various tables involved.

Comments

  1. There was a reason for Capital Punishment to wardec our alliance but that's not important.

    After the second week of war, we noticed that members stopped logging in to play EVE because they were kind of fed up with the constant thread. I know this is EVE but because our alliance is mostly comprised of industrialists, I can't really blame them.

    Anyway, we knew of decshield but held off on it for the first 2 weeks. If you're not strong, you've got to be smart so we used this final measure as some sort of super weapon and it worked since the war is over in a couple of hours and we'll be able to continue with our lives and our way of having fun in EVE.

    ReplyDelete
    Replies
    1. I guess its nice that there is a reason. It is knowledge that I do not possess. I don't know who you are. I don't mean your anon posting I mean your alliance.

      Frankly, I was fully expecting the dec shield the moment the war dec went down. I was surprised that it took until the second week. I was also surprised that the war extended to a second week since nothing seemed to be happening from my perspective.

      I also don't blame them. They are industrialists. Yet another reason why I don't understand your group as targets. But again, that's based off of my personal interests and since I didn't push the war button I don't know.

      I won't agree that it is a super weapon. People were not grinding up their sec status so that they could come into high sec and shoot at your alliance. Day to day life didn't change. It hasn't changed with dec shield other then I use a different alt to make my runs to the trade hubs.

      Oh yes, the notification spam. I get so excited that I have mail but its just more dec shield spam.

      But it also points out the problem with 'war'. No fucks were given by most. It was ignored. Even now it is still ignored because the members of dec shield are not running down to low sec to have 'war' with us.

      Delete
  2. These are very good words of truthfulness.

    ReplyDelete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …