Thursday, November 22, 2012

Intangible Creations

Today was full of intangibles. Thoughts and successes that hold meaning to me. I had two accomplishments and to some silly things. Often the discussion about what one chooses to do revolves around what is the 'best' way to do something based off of a predefined idea of best.

Even in writing this happens. I have the terrible habit of becoming wrapped up in my little imagined scenes. I'll wander by when struggling and ask people random questions. In this, as I sought out others to help me understand what I wanted to write, I accidently spurred conversations and arguments in my wake.

When I first composed The Cog's Pieces I had a vague idea that I wanted to flush to the surface. In some ways I was over optimistic about accomplishing this. Not being familiar with null I found the composure much harder and more strenuous then the other stories that I have worked on this past month. And then it feels funny to write about how 'hard' it can be to write. I wrote the outline for this story almost two weeks ago and I've spent most of the time since then staring at empty space in a word document with the occasional black splash of letters to mar the surface. Now I am done with it and walking away from it with the hope that it accomplishes what I created it to do. Entertain someone and capture a moment in time.

The other entries so far for the competition are here. I have ten days left to focus on this and produce something else perhaps. Then my hiatus will be over and I'll go back to more in game focused things while flying my new Cynabal (Gallente Cruiser V has 6 days left).

The end result I'm not sure of. Everyone sees something different in it. I'm sure sure that I accomplished my original goal with the story. Yet, as I swirl the various opinions about and eye the mixture that they create I am seeing that personal experience carries a heavy weight in this review. At first I wondered if I had gotten my point across properly. Then I realized that I had except I did not realize it myself. The point was to provide a handful of moments into another's life. The conclusions brought from it would always be individual.

I'm just glad its done.

Also, on my list of finishing things is that a long skill I've been sidelined on and delayed for my industry alt finished. Today I can build capital ships. This is a major step for me. The first pieces of my Orca have gone into the oven.

It also opened up the entire thing of "I can build these things wow cool."

My industrial character has a long road ahead of her. but then, so do all of my characters. Even as I am approaching the milestone of twenty million skill points I do not feel well skilled or very experienced. When people speak of the game not having depth I am amazed. I look across the four accounts that I run, each with their own progressive path mapped out 1-2 years in advance with no overlap and I wonder how people don't find something to do here.

But for industry. I was amused to see that I had over a billion in estimated value (per the inventory calculator) worth of minerals in my inventory. Go me! There was a time when that number would have staggered me. Now, I'm pleased with it. The length of time it took to mine it was longer then it takes me to earn a billion doing other activities.

So why don't I just buy the minerals? Because I don't want to. That is my reason. I want to mine it and build it from the ground up because it is what I want to do. Along the way I'm learning lots of useful skills and having a lovely experience playing Eve. I don't care about equations of time and market and value. I am doing what I am doing simply because I want to do it and it makes me happy. Intangible but true this is me enjoying my game of Eve.

2 comments:

  1. I'm like you in many respects - but I have my mind set in two different directions as far as building goes.

    The first is I build it. And probably fly it. These things I've created in game that help towards total self sufficiency and I get a real kick out of that tbh.

    The second is: build it and sell it. That's more about efficiency and profit. Not so much invested in the actual creation process as the turn over. As my corpmate says - everything in EvE has a time cost. In that case buying the minerals isn't a biggie for me. Esp given the number of build slots I can use at any one time way outstrips my ability to mine for them.

    Bring on corp logos too!

    ReplyDelete
  2. Hmm - there is something about building the very first ship of a type after acquiring the necessary skill. I probably won't ever build a Moros again, for example, and definitly not by mining for it, but getting all the bits together for the first one and then seeing it exit the SAA was exciting.

    ReplyDelete