Skip to main content

All Done for Now

[Early Morning Edit: Fixed Where the story was not linking properly.]

My month of writing has come to and end. I'll start undocking my ship a bit more now.

When I saw the add for the Pod and Planet Fiction contest I was a bit obsessed with it. I'd wanted to try Eve fan fiction for a bit but I had no idea how it would be received. An official competition took the edge off of the 'fan fiction?' reaction.

I had to ask myself why was I doing this? I'm well known not to be competitive by nature. I'm more about the trip to get where I am going. I find that the obsessions over winning and losing mar the actual experience for me. But that is the type of person that I am and it is the type of story that I write.

I write about the people. They interest me more then anything else. I suck at mysteries because I don't care about the 'gasp, shock' ending. I want to consume all that is in between and beg for more.

My stories started out as reflections of what I saw around me. I aimed to take the game that I played on my monitor and convert it into a richly textured real world. I wasn't in it for the game lore. I wanted to read about the game of Eve that I played. And that was what I tried to write.

Story ideas are just a reflection of things that have caught my attention. I had several ideas written out. Some died by the wayside and some bloomed into little miniature snapshots of 'a day in the life' of a pod pilot.

I wanted to give the graphics the love that they deserved. I hope that I accomplished that. Eve is so stunning. It needs to be stunning in words as well. Part of the consumption is the graphics. As someone who has hers cranked all the way up and obsessively takes screen shots the graphics were very important to me.

The first four stories were easy enough. The fifth one really made me stick. The sixth was a bit of fun. A little bit of difference. I love first person stories. I wanted to see how flexible I could be and stay true to what I was doing.

So my last entry is named "Jita". I feel that I've explored a lot of the game as I wrote. Not every corner or every spot. But I wanted to reach out and touch the differences instead of writing the same thing a bit differently each time. I think I accomplished that some and mixed it with plenty of exploding space ships.

I like this character a lot. But then I am well known to like amusing assholes and I find him to be one. I focused him through some theme music that defined his personality for me.

I haven't been posting terrible pop music to compare to Eve online of lately and I miss it. Anyway, Natalie Imbruglia - Impressed (lyrics here) defined the charater for me. I finished and decided that I was done. Trying to cram in one more story before the deadline in 3 days would be silly. I'm not a creature of procrastination.

So I wrote six blocks of words for the contest. I never got to doing any of the lore but that was a vague secondary thing. I'm just glad that I got to participate and I hope that those who have read my stories have enjoyed them. The placing or winning part was never why I entered.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th