Skip to main content

Event Coordination

I am putting together a thing for my boys and extended family boys in two weeks.

It is dipping my toes into a more complex event coordination. Earlier this year Diz had a fleet concept idea but it never came through. The ships for it are still somewhere in some station. Anyway, it just never happened. I'd been anticipating this fleet for some time. Of late, my personal confidence level has grown in indirect ways. I'm ready to be Diz's coordination and planning. He just has to FC it.

I am trying to put it together. I'm am rather worried that the entire thing will be a flop. I just need people to show up and join fleet. I am providing the ships but I can not provide the people.

I just spent a lot of ISK on this project. I'm vest for it to be a success. By a success I just want good participation and people to leave fleet when we are done with a smile. I am hoping that if I set it up, they will come.

Dher said I should tell people what ships to bring. I vetoed that. I've learned that asking people to come prepared is a preassigned recipe for fail. I've written posts and today I am sending out a detailed mail. Yet, I know the day of, people will be like, "Oh! What are we doing? I don't have a ship." despite the two weeks of notice.

And that is fine. I just need their bodies and their participation.

I also need to grind up more ISK since I just spent ISK on the fleet. I am debating adding a donate to the Event Holder line at the end. Perhaps that is to silly or I am greedy. I'll figure that out if it is a success or not. Even if it is successful and everyone gushes about how wonderful it is, I won't be personally backing this type of thing on the regular.

Thinking about logistics... I did a Jita run the other day to pick up my orca pack and drop it off where my indy toon lives. I asked if anyone needed anything run up there is back. Its a 30 some odd jump trip so it takes a moment. Ender goes, "Take up my faction stuff?" I'm like, "Sure" so up pops a trade window. I dump it into my hold and then look at it.

It took me until Gallente space to clear the spots from my eyes from the shiny light erupting from all that bling. The non shiny items were not Ender's. Surprise. I also had a death grip on my jump/warp/cloak until I got there.

I jumped thorugh Uedama as well. The sheer amount of concord on the gate told me that there had been a gank. Go, go cloaky hauler.

Nex time I'm gonna put a bill limit on it or something. Gah.

Comments

  1. Ok I saw this post had no comments on it and I randomly decided it needed one (I do such things when I am tired) anyways,
    I would like to do a comparison on what those items are worth on the EVE market today and wonder if the difference is in the amount of drops available or the amount of people looking to find the items and therefore increasing supply and competition on the market. It is interesting to myself at least to wonder how much things have changed in 5 years.

    ReplyDelete
  2. PS I know the feeling of hauling WAY more than your comfortable with I remember the first time I hauled a couple bill in my ship to/from a trade hub and anyone who doesn't sweat it obviously has a lot more isk than I do lol.

    ReplyDelete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th