Skip to main content

A PvP Carrot?

I've spent a lot of the morning working on turning the raw information note from my live blogging at Eve Vegas into more palatable chunks of reading material while waiting for Razor to wake up so we can meet for lunch. I've made it through the first two with four more to go. At the rate of 2-3 hours per post... it will take a bit to crunch through it all.

I've been wondering how the new bounty system will affect low sec PvP. As well as low sec into null sec PvP.

A bounty is a bounty. It is not something that many of us think about. However, if bounties are placed on corporations and alliances and individuals it seems that the action of coming to low sec to fight has just been given a cookie. It has the potential to suddenly be not just about the 'good fight' or just going to 'PvP' but about going to PvP for whatever reasons (good fights, PvP, Revenge) and having the chance to acquire a monetary gain.

Right now, it is wildly accepted that most (not all) of Eve does not make money off of PvP. PvP sinks isk and items. Sometimes someone with a bounty is podded. There is always glee on coms when a pimped blingship has pissed off the loot fairy and all the delicious stuff drops. This ISK is nice but it is not expected.

Bounties being paid out across the entire fleet on particular pilots/corporations/alliances mean that there will be some ISK flowing out of the PvP.

Will this become a carrot to those who already want to engage in some PvP?

I wonder. Right now how much ISK a person places on another person is subjective to them. If someone is killed and they place a 1mil ISk bounty on their killer that is not incentive to hunt that individual down and kill them. The perception of value for a player kill will have to change to make the average 'killer/ganker/pirate/pvpr' worth chasing down.

But on the corporation or alliance level? There have been many hated groups in the game. There are currently hated groups in the game. The bounty system lures a chunk of the unaffiliated population who has no interest in politics but every interest in killing to do the deeds of others. With enough ISK on a corporation or alliance they can suddenly go from fighting a normal large scale war to having to deal with a constant chewing and harassment around their edges. If the bounty system stretches to things like POSs the potential is very creative for those looking to have their cake (of PvP) and eat it too (make some ISK).

It would give validity to anti-pirates. Right now if they fight us it is just to fight. With the bounty system behind them they have more reason to engage. Now they are rewarded for the pirate killing that they are doing.

But I feel that the numbers will be telling. A 50k bounty is not an incentive to hunt a player down, especially a player that resides in low sec or null sec. Perhaps, the mercenaries and anti-pirates can set forth with an education campaign and educate the public on the costs of PvP to help them set a more palatable reward.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …