Skip to main content

Yes. It Was Worth It

Linkin Park - What I've Done

My first dip into outlaw status was unexpected.

But as I often do... let me back track to earlier...

Earlier, the boys got in a massive (by our scales) battleship fight. I didn't go along. They owned all over it. They managed to drag their intital eight battleships just jumping into the fight into a hot drop with triage carriers backing them up. They lost two out of fourteen. The other fleet lost 20 out of thirty one.

They were all sorts of worked up after that. When everyone got settled back down we went looking for trouble. Space has been rather busy of late. It is a good thing. End of summer reactivation means more people. With all the chances to the game and shifting of null sec there is a lot of moving happening.

Anyway, the boys found two members of a corp that can perhaps be called enemies. I doubt we will ever see more then eye to autocannon with this group. It was enough. Their proteus engaged our bait damnation.

That led to the swift destruction of the proteus and his sleipnir friend that came to assist him. With that completed, there was a general run back to see if another fight could happen by the other bait ship. However, he was not able to get anything decently engaged.

During the hot drop, a third party member said, "You hot dropped for that?" to which he was told, "We'd hot drop for just you to!"

With nothing on the horizon there was a general decision to go and bash a POS they had been looking at. I downshiped to something faster and more tackle capable then my hurricane. The goal is to take out whomever comes to try to hot drop us before the drop happens. So we had a nice subcap fleet to support our capital ship fleet.

This is the second time of late someone was manning the tower. Someone decided to try to reload the guns in a cheetah. The cheetah was popped and we managed to tackle the pod as well. Suspicion is that the pilot was quad boxing accounts. That slows the reflexes a bit.

I popped his pod. I didn't think twice about it. The FC goes, "Sugar, grab that pod" and I said, "Already on it". It was a nice pod kill as well at 288mil. He had some nice implants in. I didn't think much about it until I checked my sec status when I noticed that I had GCC. Mentally, I expected it to be around -4.8 or -4.9. I forgot what a pod does to you.

For anyone that would like to see what pod killing does to your sec status in low sec, here you go. I have a stack of sec gains from running exploration sites. It is a nice showing to see how small gains are and how huge hits are. Also, my sec hit was instantaneous but my sec gains have to wait on the 15 minute 'tick'. I will also note that not every ship I shoot is reflected under my security status log because shooting outlaws does not create sec hits or gains.


2012.09.05 00:28 -0.4719% Combat - Aggression
2012.09.05 00:28 -0.4732% Combat - Aggression
2012.09.05 00:28 -0.4803% Combat - Aggression
2012.09.05 00:28 -1.8880% Combat - Ship Kill
2012.09.05 00:28 -1.8954% Combat - Ship Kill
2012.09.05 00:28 -1.9028% Combat - Ship Kill
2012.09.05 00:29 -0.4743% Combat - Aggression
2012.09.05 00:29 -0.4745% Combat - Aggression
2012.09.05 00:29 -0.4764% Combat - Aggression
2012.09.05 00:29 -1.9223% Combat - Ship Kill
2012.09.05 00:30 -1.8984% Combat - Ship Kill
2012.09.06 00:31 0.0949% Law Enforcement - Security Status Gain
2012.09.06 01:33 0.1208% Law Enforcement - Security Status Gain
2012.09.06 23:02 0.0719% Law Enforcement - Security Status Gain
2012.09.07 02:11 0.0632% Law Enforcement - Security Status Gain
2012.09.07 15:04 0.0647% Law Enforcement - Security Status Gain
2012.09.07 16:05 0.0762% Law Enforcement - Security Status Gain
2012.09.08 00:55 0.0877% Law Enforcement - Security Status Gain
2012.09.08 01:09 0.0877% Law Enforcement - Security Status Gain
2012.09.08 17:02 0.0388% Law Enforcement - Security Status Gain
2012.09.09 00:09 0.0402% Law Enforcement - Security Status Gain
2012.09.09 00:54 0.1840% Law Enforcement - Security Status Gain
2012.09.09 07:10 -0.4705% Combat - Aggression
2012.09.09 07:10 -1.8826% Combat - Ship Kill
2012.09.09 07:10 -12.5000% Combat - Pod Kill

Hello flashy red outlaw status.

And the only lesson that I learned is that pods are often full of surprise goodness.

Comments

  1. It's sad to see that blobbing has become the norm even in lowsec. It used to be that you could get small gang fights, but now when you engage with 2 man it almost always means you get outnumbered 8 to 1. Even so called 1v1s are more often than not 1v2 or 3 (booster, falcon).

    Sad.

    ReplyDelete
    Replies
    1. It goes full circle for all sides. Sometimes we are out numbered. Sometimes we do the out numbering. Sometimes it is equal(ish).

      Delete

Post a Comment

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …