Skip to main content

Stuff and Connections

Stuff makes Eve go round. I could call it ships and modules and equipment. I could say ore and minerals and datacores. Or, I could call it stuff. So I will. It's a better word. The texture fits my thoughts.

Moving stuff.

Game Spot did an Interview called:Sink or Swim: Markets and Money in Online Games. It is about Eve's market and the real market and how much information and happenings flow through our virtual game.

It is an interesting read.

My interest in Eve's market is a bit sideways. I don't have the personality to do that. No more than I have the personality to go and pour in the FW ISKies. I could go and do incursions for ISK with very little effort. But in all of these things I am hindered by one thing: My personal interest.

The serious game of internet spaceships is serious. A lot happens. To accomplish most things you must set forth and accomplish them. Laying in station is not going to bring much to you. But, with no quest item to go and seek every quest becomes a personal one.

I enjoy this a lot. I'm motivated by my own interests. It can be selfish or it can be communal. From the start of this blog, back when I abandoned missioning and had to deal with barbed insults to my salvaging, one of the many reasons I loved Eve was because I could do what I wanted and if I did it well enough I'd be successful at it.

I've never been a successful missioner. Now, when I can run missions, my desire is so low that I'd not be successful at it. I tried level four missions earlier in the summer and I eventually packed up and walked away from them. Easy, no risk ISK that involves a large amount of grinding just did not work for me.

But this is Eve online. Interactions with people can create valid paths. I stopped buying ships from the market for the most part and started to buy them through a friend whom builds things. He does not build everything but he builds a lot of stuff. He puts my priorities first and builds my ships. I make ISK and he gets paid for the ships. They are sold to me at under market price.

He could ply his ships on the market but he does not enjoy that as much as he enjoys making the ships for me. That may not make a lot of sense in a large, technical overview. However, he has more in game satisfaction at building for a reason (my needs) then just to sell (drop on the market). Because of that, his game experience improves as does my own.

It's a connection.

It is something that I like to do. Because of Eve's market and industrial interconnections it is one that a player can do and flourish in.

Another example of this is someone else I have met recently. He has offered me standing contracts for the rare skill books that I find in sites. He offers them at the lowest sell orders. This is where I would sell the books. Because he is a trader, he will move them or work towards selling them at a higher rate and play with margins. I have no interest in this.

So, he now gets first dibs on everything interesting that I find. This is productive for both of us. I could go and ply the market more but frankly, I don't enjoy it. Also, I often am selling items that I have split across my group at current orders. I pay out the fleet and then it is up to me to sell the item to recoup the payout and make my own profit.

My fleet members are benefiting, I am benefiting, the other person is benefiting, and the end buyer still gets his product at the same price it would be on the market. I could squeeze a few more drops out of it but instead of ISK I squeeze out a new relationship path that leads to other things.

Such as that same person hauling some items from Jita for me at cost because they had the room to do it and were making the trip. If friendship is not a good enough reason then the more calculated 'you scratch my back and I'll scratch yours' may rest better.

For some that makes Eve to much like work and not enough like play. It all depends on what play relaxes you. IRL I'm not a billion gorgeous spaceship pilot and aspiring pirate queen.

While I may not care that much for the market as my ISK maker I enjoy being a part of the general economy. Fortunately, I have access to many other people who are amazing at industry, marketing, and general ISK making. I learn my pewpew and I learn the mechanics of the game that I play.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th