Tuesday, September 11, 2012

Its Like Legos but Not Fun

I have made my first financial investment and I am nervous about it.

I started Eve with the goal to become an industrialist. I was going to start from the raw ore mined with my own ship all the way to the developed project. It was going to be amazing. I would build an empire of stuff made by me.

Then I got distracted with learning how to blow people up and not die when someone looked at me. With time my goals changes but my desire to create stuff in game never went away.

With the summer over, AT past, a comfortable wallet account, and some trained characters, I decided that it was time to dip my toes into the pool of industry. I talked to friends and I started to read the various sub forums. A lot of what was said made little sense to me. I struggled under an entirely new game with new reasons and goals.

I learned that making profit in industry takes time. The profit may not be huge. I figured that was okay. My biggest goal was to do something new and have some fun. Profit would be amazing but I'd be happy to break even on my first attempts at this new game.

Finally, I got off the pot and started to spend ISK. Ender was nice enough to give me one of the medium sized towers that the corp had stolen at some point. I picked a medium tower because of fuel costs and regular costs. While I could do more with a large I was not sure if I could do anything at all. I might become bored with it as I had PI.

Speaking of PI, I needed some stuff to help in what I was building. Having a reason to do PI made it more interesting. I think that I am doing a terrible job with it but it's much more engaging now that I am making things that I need.

Now, I was having fun. A few weeks ago I asked myself why I was not doing FW or something that would net me easy billions. I've been advised to trade more times then I can count. Each time the answer was the same. Fun. Without it being fun for me, even if it poured ISKies from the heaven, I'd not do it. I needed to play my own game. It might not be the best game but it is mine and it makes me happy. Playing someone else's game has always been a fast route to failure for me.

Invigorated by my own self discovery, I found a quiet piece of space. In my haulers I gathered up the bits and pieces that I had shopped for, and proceeded to bang my head into a wall as my eyes filled with tears.

Reading about something and experiencing it are different things. I like to prepare myself for things. I had read and read and read about POS setups. I had picked brains and irritated everyone. I was still horrified at how unintuitive it was to put everything together and make it work. Mix that with no clues and very briefly spoken error messages and it took me around three hours to get my POS functional.

I propose (want) some type of tool tips for the various things that it turns out I had to drag from point A to point B. They can do it for my modules they can do it for these. There is nothing that tells you that it is a dragable option. Nothing. I had to eat my ego and ask.

I can understand why the Unified Inventory in its raw, super broken release caused people to just abandon their POS.

I also propose a teeter function sot that I stop burning away into space when I'm not paying attention because I keep clicking everywhere.

So far, it's been interesting. My first little runs have finished. I feel strangely productive. If I can break even I will upgrade my POS to a large. Yay for standings.

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