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A Meandering Rampage Through My Thoughts

Flight of the Bumble Bee - Trans Siberian Orchestra

Skill Points are one of those areas in game that everyone can relate to. All of our characters need some type of skill plan to function. The way one goes about it an be organized or chaotic. One can try to balance function ad efficiency or go completely one way or the other.

Skill Training online is a very common but valid joke about Eve. Because skills train even when you are off line it becomes easy to set up a perfect skill training program and then just watch the skill queue tick up. Progress! Boring, boring perfect progress.

I'm not capable of that. I play Eve to play Eve. Therefore my skill training at times is a bit chaotic. I have to balance form and function. Do I need tank or do I need DPS? What ship will be the best for me to learn right now or do I need to deal with where I am at and plan out a bit further for something that will improve the over all quality of my life?

This is also where the debate about implants comes in. Eve used to have learning skills. You learned the skills to learn your over all skill points faster. The side effect was that people spent their first month learning learning skills before they invested in playing the game so that their future planning would be optimized.

It was a bit of a mess. They were removed a bit before I started to play. What are in game now that cause the biggest issues are learning implants. Learning implants improve your base statics. Mix this with remapping and you can optimize a skill program perfectly.

People obsess over this. They obsess badly. Mix with the fact that the highest grade attribute implants are expensive and you get a lot of back and forth over the issue. It seems that some players find the possibility of not having their implants in and thus slowing (but not stopping) their training time to be a massive negative to the game. I'm trying to give this consideration if not understanding. My own 'Yay! Woo!' playstyle makes me terrible at worrying about something like not training as fast as someone else.

Anyway, that's not a problem I have. I lost my first implant set at two weeks. I was more embarrassed then anything else. I'd had it in for a few days. My problem is what to fly. I've spent most of this year working through support skills. I have two skills left on the list that Diz gave me to start my skill plan back in February.

My ship progression with Sugar has been Rifter --> Rupture --> Jaguar --> Hurricane. The focus has been PvP ships. The focus is still PvP ships. They are just asked to do double duty. The hurricane is an amazing ship but it does not have the tank that I need to survive some of the sites that I would like to do.

Drake is not the answer.

I'm eyeballing a sleipner. I was going to spend next month learning large guns so that I can fly tornados some. But, that is just something new to do. I am not unhappy with pewpew in my Hurricane. What will affect me more  right now is a better PvE ship.

If i lived in high sec the answer would be a battleship of some type instead of specializing out into the demands of a command ship. But, I'm not going to putter around low sec in a battleship for PvE.  I also don't like battleships overly much. My personal attempts were terrible. I will admit that was in a terribly under skilled Domi but the scars are real.

I have vowed not to plug battleships into Sugar until next year some time. I am thinking the spring. Maybe. I'm not particularly excited about them.

(Side note for non Eve players. Skill books are injected into the character to activate them. Then each level of the skill is selected and learned at the players leisure. The books can not be injected until the prerequeists are trained.)

I also realized that my year point is fast approaching. This means that I will acquire my first yearly remap. I am going to top off Chella's dron skills and then map her into navigation and she will be in her carrier around the same time that Sugar is in her battleships (I think).

Chella has 500k skill points tied up in Astrogeology. I never finished it so the skill points are not credited yet because the skill is not fully learned. I am up in the air about completing the skill and freeing up the skill points. I think that I have better things to do with eight days of training right now. I was wondering if I'd hit 20mil before my year point but I'm too lazy to do the maths and pretty sure the answer is no.


  1. If you are a good Hurricane pilot, a Maelstrom would be easy to fly. T1 battleships are highly insurable so not a big loss.


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