One of the forum trolls decided to have an untroll moment and make an idea thread for increasing the player base as a whole. One common theme that I read was ownership. It was not spoken as a concept on its own but it was applied to various things. I thought, maybe ownership as a whole is more important than the various things that we can own. People are invested because their stuff has value due to it being gone when it is lost. What you earn you can lose and the effort becomes all the more precious for the possibility of loss.
I started writing this little thought blurb earlier in the week. I'm amused that a blog banter about it has also started.
Home in space is as comfortable as slipping into your favorite ship.
I adore the concept of sov null. Even thought I do not wish to live there (bubbles) I am intrigued by it. I look at the Sov Map daily and read the changes of ownership for systems. I have no idea who most of the groups are. I’ve spent a lot of time listening to discussions about null sec and its politics and the way that it is run to have a rudimentary grasp of why space shifts hands as often as it does.
There are those that say that they don't care about their Sov, but I believe deep down people do. Even if loss is not the end of things there is no reason to hold it without wanting to hold it. Sure, systems can be groomed and nice things can be done but Sov is a lot of work. But the reward is having a 'house' that is all yours. It has your name, it has your things, it is laid out as you want.
But, the concept of ownership is not limited to Sov Null. Wormhole dwellers own their systems. They defend them. They fight for them. The do things to make them safe. They sometimes lose them. There are mercenary corps that waged war in wormhole space to clear out wormholes so that new residents can move in. Even though they live out of POSs and Orca and their systems have no static stations and they may lose everything, they have a home.
They may not have a name attached to them but they have a defined place that they live in.
In Low Sec Space we have home systems. Not often do two groups live out of the space piece of space. The Molden Heath Pirate war vs Eve University started when Eve University moved into the home system (and station) of one pirate corporation. This also put them next door to another and 4 jumps away from two more. There were many factors involved in that engagement but if they had moved into one of the empty stationed systems in Molden Heath the fires of war might not have swept across the groups as the Pirates combined and showed the focus and motivation that many think they lack.
In High Security space corporations have homes. They have POS to manage and belts to mine. They have worked to improve standings with various NPC corporations to perfect their refinement rates and allow them to secure their POS. Mission runners often have hubs that they work out of that are stocked with what items that they need dependent on how they work.
Even Traders have their home systems. Many may live in Jita but there are 4(5 if you include Hek) well known high sec trade hubs with a steady and stable population of traders. The hubs themselves are their homes.
Even though only Sov space holders 'own' their house, ownership and a sense of physical place is very important in Eve. One of the questions presented was should there be more layers of player ownership through the game beyond Sov Space.
I think the desire for a house to call your own is great but that it would devalue Sov Space if true, tangible ownership existed elsewhere. The composite ownership created by the natural desire to have a place to rest is great enough that players create their own homes without any support from the game mechanics.
"This is our system."
"They are outside of our station."
"Fleet is released, everyone best speed home."
"Oh we live in..."
"This is our home system."
"Red space is the best space."
"Back when we lived out of..."
From Dictionary.com home [hohm] Show IPA noun, adjective, adverb, verb, homed, hom•ing. noun
5. the place or region where something is native or most common.
Home is comfortable. Wars may rage and stuff may explode, but there is a place where a player can settle down. It may not be safe it may not be smart but it is satisfying all the same. It may change and it may move or for some there can only be once place that qualifies. But it will always be home or that place that you live.
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