Skip to main content

Idle Security Status Whining

Last time I wrote about my security status I had a strange Eve related dream. Maybe I will have another one tonight.

I was lamenting going belt 'ratting. It is one of those activities that undocking suddenly becomes a terrible terrible task much harder then pressing a button. I am unable to focus and find myself doing everything but going and shooting things for my security status gains.

I fear one day I will succumb to the lure of being -5 and never worrying about it again. My efforts have dragged me back up to -3.9 with comments that I need to go to null if I want to be effective with it. Sigh. The value of keeping it high is sometimes hard to keep in sight. My main focus is that poor Chella will take GCC for repping me when I do things if I let it go. Sigh.


"Why do you keep your security status then?" I was asked.
"Because gateguns can work for you as well," I said. "If your sec status is -5.0 or lower and someone pewpews you, the gateguns will not defend you. It is just another choice in game play."

Here is a little walk through for how to gain security status.

To repeat it, the basics are that you only gain sec status from one NPC in each system every 15 minutes. This is one of the things that sucks. The larger the bounty on the NPC the greater the security status gain. None of these things are huge. Null sec has the biggest bounties and therefor the biggest security status gains.

However, its only the largest every 15 minutes in each system. So one bounces from system to system to system looking for the largest belt rat. Missions sometimes give sec and sometimes do not. Same for sites. Not every bounty equals security status.

So, if you pewpew spaceships and pewpew rats for sec status, sometimes your security status character screen can look like this.


2012.08.04 00:54 0.1840% Law Enforcement - Security Status Gain
2012.08.04 00:57 0.0747% Law Enforcement - Security Status Gain
2012.08.04 01:07 0.1955% Law Enforcement - Security Status Gain
2012.08.04 02:09 0.1840% Law Enforcement - Security Status Gain
2012.08.05 00:17 0.0949% Law Enforcement - Security Status Gain
2012.08.05 00:25 -0.4290% Combat - Aggression
2012.08.05 00:26 -1.7165% Combat - Ship Kill
2012.08.05 00:48 -0.4343% Combat - Aggression
2012.08.05 00:58 -0.4370% Combat - Aggression
2012.08.05 00:58 -0.4421% Combat - Aggression
2012.08.05 00:58 -1.7695% Combat - Ship Kill
2012.08.05 00:59 -0.4520% Combat - Aggression
2012.08.05 01:04 -0.4523% Combat - Aggression
2012.08.05 01:21 -0.4522% Combat - Aggression
2012.08.06 06:57 -0.3938% Combat - Aggression
2012.08.06 06:57 -1.5754% Combat - Ship Kill
2012.08.06 07:34 0.0661% Law Enforcement - Security Status Gain
2012.08.06 07:51 0.0172% Law Enforcement - Security Status Gain
2012.08.06 08:06 0.2760% Law Enforcement - Security Status Gain
2012.08.06 08:07 0.1294% Law Enforcement - Security Status Gain
2012.08.06 16:33 0.0704% Law Enforcement - Security Status Gain
2012.08.06 17:24 0.0647% Law Enforcement - Security Status Gain
2012.08.06 17:47 0.2070% Law Enforcement - Security Status Gain
2012.08.06 17:53 0.0791% Law Enforcement - Security Status Gain
2012.08.07 00:28 0.1955% Law Enforcement - Security Status Gain

The bitching and moaning that we do about our security status is often confused with a lack of understanding about our decison making process. It is not. The residents of low sec know that they are shooting things and losing sec status. They know that they are going to take gateguns. Asking for balance in this is no different then... hmmm... asking for mining barges to be changed because a single catalyst can gank one?

Grinding security status is mind numbingly boring. The place where we lose it (low sec) is not the best place to gain it. The best place to gain it is null sec where you don't lose it for shooting people. That makes complete and utter sense to someone.

There are numbers. Sec loss is not just kill someone and lose sec. Sec is lost when you shoot at someone and it is lost again if they die. If they shoot back at you you lose a smaller amount when they die.

The security stauts of the system you are in matters. Their security status also matters. The higher the sec status of the person that dies the greater the hit to the person that shoots them. This and that and this.

It is a painful system. Every time I read one of the eject people from high sec or that it is to easy for us to regain sec status I growl a little bit inside. It is none of these things.

Comments

  1. How about not losing it at the first place? Attacking only those who can be baited into attacking first? Try flying an industrial first and you can easily pick up people taking GCC you can shoot.

    ReplyDelete
    Replies
    1. Gevlon,

      If I were to fly an industrial I'd be popped. I'd then have to have a combat ship in system and hope that they stayed around with GCC (they won't most of the time) so that I could run back from wherever my actual ship was and shoot them. Or are you suggesting I be the bait for the fleet? I'm a bit confused at your thought process here.

      On top of that, we also hunt people down. The FC has a hard enough time getting us not to shoot at every ship that we see when we are out on a roam because of the 15 minute GCC timer slowing us down.

      Delete
  2. Does that mean I can grief pirates by continuously flying starter frigs and badgers on a "pure" alt? Every time they blew it up they would be condemning themselves to more extra boring grind? I assume the free kill would be nearly impossible to ignore. Or would I just be the gift(tool) that keeps on giving? Oh shiney blogroll /follows link

    ReplyDelete
    Replies
    1. For those with zero self control, yup. For those with -10 already they don't care. For those of us who keep our sec somewhat 'okay' chances are high you'd get ignored. :)

      Delete

Post a Comment

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th