Last time I wrote about my security status I had a strange Eve related dream. Maybe I will have another one tonight.
I was lamenting going belt 'ratting. It is one of those activities that undocking suddenly becomes a terrible terrible task much harder then pressing a button. I am unable to focus and find myself doing everything but going and shooting things for my security status gains.
I fear one day I will succumb to the lure of being -5 and never worrying about it again. My efforts have dragged me back up to -3.9 with comments that I need to go to null if I want to be effective with it. Sigh. The value of keeping it high is sometimes hard to keep in sight. My main focus is that poor Chella will take GCC for repping me when I do things if I let it go. Sigh.
"Why do you keep your security status then?" I was asked.
"Because gateguns can work for you as well," I said. "If your sec status is -5.0 or lower and someone pewpews you, the gateguns will not defend you. It is just another choice in game play."
Here is a little walk through for how to gain security status.
To repeat it, the basics are that you only gain sec status from one NPC in each system every 15 minutes. This is one of the things that sucks. The larger the bounty on the NPC the greater the security status gain. None of these things are huge. Null sec has the biggest bounties and therefor the biggest security status gains.
However, its only the largest every 15 minutes in each system. So one bounces from system to system to system looking for the largest belt rat. Missions sometimes give sec and sometimes do not. Same for sites. Not every bounty equals security status.
So, if you pewpew spaceships and pewpew rats for sec status, sometimes your security status character screen can look like this.
2012.08.04 00:54 0.1840% Law Enforcement - Security Status Gain
2012.08.04 00:57 0.0747% Law Enforcement - Security Status Gain
2012.08.04 01:07 0.1955% Law Enforcement - Security Status Gain
2012.08.04 02:09 0.1840% Law Enforcement - Security Status Gain
2012.08.05 00:17 0.0949% Law Enforcement - Security Status Gain
2012.08.05 00:25 -0.4290% Combat - Aggression
2012.08.05 00:26 -1.7165% Combat - Ship Kill
2012.08.05 00:48 -0.4343% Combat - Aggression
2012.08.05 00:58 -0.4370% Combat - Aggression
2012.08.05 00:58 -0.4421% Combat - Aggression
2012.08.05 00:58 -1.7695% Combat - Ship Kill
2012.08.05 00:59 -0.4520% Combat - Aggression
2012.08.05 01:04 -0.4523% Combat - Aggression
2012.08.05 01:21 -0.4522% Combat - Aggression
2012.08.06 06:57 -0.3938% Combat - Aggression
2012.08.06 06:57 -1.5754% Combat - Ship Kill
2012.08.06 07:34 0.0661% Law Enforcement - Security Status Gain
2012.08.06 07:51 0.0172% Law Enforcement - Security Status Gain
2012.08.06 08:06 0.2760% Law Enforcement - Security Status Gain
2012.08.06 08:07 0.1294% Law Enforcement - Security Status Gain
2012.08.06 16:33 0.0704% Law Enforcement - Security Status Gain
2012.08.06 17:24 0.0647% Law Enforcement - Security Status Gain
2012.08.06 17:47 0.2070% Law Enforcement - Security Status Gain
2012.08.06 17:53 0.0791% Law Enforcement - Security Status Gain
2012.08.07 00:28 0.1955% Law Enforcement - Security Status Gain
The bitching and moaning that we do about our security status is often confused with a lack of understanding about our decison making process. It is not. The residents of low sec know that they are shooting things and losing sec status. They know that they are going to take gateguns. Asking for balance in this is no different then... hmmm... asking for mining barges to be changed because a single catalyst can gank one?
Grinding security status is mind numbingly boring. The place where we lose it (low sec) is not the best place to gain it. The best place to gain it is null sec where you don't lose it for shooting people. That makes complete and utter sense to someone.
There are numbers. Sec loss is not just kill someone and lose sec. Sec is lost when you shoot at someone and it is lost again if they die. If they shoot back at you you lose a smaller amount when they die.
The security stauts of the system you are in matters. Their security status also matters. The higher the sec status of the person that dies the greater the hit to the person that shoots them. This and that and this.
It is a painful system. Every time I read one of the eject people from high sec or that it is to easy for us to regain sec status I growl a little bit inside. It is none of these things.
How about not losing it at the first place? Attacking only those who can be baited into attacking first? Try flying an industrial first and you can easily pick up people taking GCC you can shoot.ReplyDelete
If I were to fly an industrial I'd be popped. I'd then have to have a combat ship in system and hope that they stayed around with GCC (they won't most of the time) so that I could run back from wherever my actual ship was and shoot them. Or are you suggesting I be the bait for the fleet? I'm a bit confused at your thought process here.
On top of that, we also hunt people down. The FC has a hard enough time getting us not to shoot at every ship that we see when we are out on a roam because of the 15 minute GCC timer slowing us down.
Does that mean I can grief pirates by continuously flying starter frigs and badgers on a "pure" alt? Every time they blew it up they would be condemning themselves to more extra boring grind? I assume the free kill would be nearly impossible to ignore. Or would I just be the gift(tool) that keeps on giving? Oh shiney blogroll /follows linkReplyDelete
For those with zero self control, yup. For those with -10 already they don't care. For those of us who keep our sec somewhat 'okay' chances are high you'd get ignored. :)Delete