Skip to main content

The slow, unproductive chase

The other day I was feeling rather down. Stuff has happened, wars, pewpew, talking, more random war decs, a bit of WTF, some other stuff, whatever.

I was debating running off to live in Derelik for a while. A change of scenery.

But I doubt it will happen.

Anyway, as I was rejecting an invite to a roaming fleet I heard a counter call from a corp mate that there was a battleship fleet floating around the other side of the Molden Heath Ring.

While I can say no to a big (IE 10 ships) roaming fleet I can't say no to a corpie calling me to come shoot at some poeple.

The roaming fleet reshipped a bit haphazardly into an armor battleship fleet. We normally roam in battle cruisers and cruisers. But for a local battleship fight all sorts of stuff comes popping out of the hangers.

So that and some hurricanes (me being one of said hurricanes)and the obligatory drake went chasing after this 5 tempest, curse, falcon, claymore, something else x2 fleet.

We moved with a slow, sluggish quickness that can only come from an armor fleet.

Two gates out we sat on the Aedlad gate and debated jumping in. They were in Bosnia on the Heild gate. Then their scout jumped into us. He was in a fleet stabber and he somehow managed not to reach the gate before *pop* kill #50 of the month. Maybe it was being webbed by everything in existence...

Achievement unlocked.

Not really, but it was a random personal goal.

Well we were scouted. The gate into Bosnia is enormous. Not the best thing. We debated it for a few moments and calmer heads were overruled. The fight wasn't coming to us fast enough so off to it we went. Then, our scout told us they were warping off.

"Go! Canes try to grab something, go go go! You'll die before we can save you! Sorry hurricanes! Try to pin them down!"

*yay for being disposable*

So, off we ran, leaping like fat, broken legged gezelle who had eaten to much, through the gates and into Heild.

"Hi Eve Uni!" we waved. We still had a count down until the war dec.

"Hi!" a few said back. As I said, count down, everyone was behaving.

"We knew you where there. Good bait." We were told.

"Bye Eve Uni!" I said as I jumped out.

So, as I ran (slowly) through the system I opened up a conversation. I felt chatty I guessed. "We're honestly just running through," I told him. "After a battleship gang."

"Ahh, good luck!"

"Thanks!"

And off I went, slow as all fucking hell.

We finally caught up with them 5 systems later. I almost landed on one and just started locking my target as he entered warp.

Damn it.

They went to the station.

So, sulking, the fleet decided to break down, reship, get some logistics, and continue its roam. Those of us not roaming broke off and headed back home.

That was when I catch Ender killing a cyclone that had strayed from the group. He was about 130 off the gate when I landed. I went to help but the claymore exploded when I was still 70 out. I couldn't even whore on the kill mail.

Oh well.

Back home. I had stuff to finish selling and buying in Jita anyway.

[Edited: Correct Claymore to Cyclone per Ender]

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …