Skip to main content

The slow, unproductive chase

The other day I was feeling rather down. Stuff has happened, wars, pewpew, talking, more random war decs, a bit of WTF, some other stuff, whatever.

I was debating running off to live in Derelik for a while. A change of scenery.

But I doubt it will happen.

Anyway, as I was rejecting an invite to a roaming fleet I heard a counter call from a corp mate that there was a battleship fleet floating around the other side of the Molden Heath Ring.

While I can say no to a big (IE 10 ships) roaming fleet I can't say no to a corpie calling me to come shoot at some poeple.

The roaming fleet reshipped a bit haphazardly into an armor battleship fleet. We normally roam in battle cruisers and cruisers. But for a local battleship fight all sorts of stuff comes popping out of the hangers.

So that and some hurricanes (me being one of said hurricanes)and the obligatory drake went chasing after this 5 tempest, curse, falcon, claymore, something else x2 fleet.

We moved with a slow, sluggish quickness that can only come from an armor fleet.

Two gates out we sat on the Aedlad gate and debated jumping in. They were in Bosnia on the Heild gate. Then their scout jumped into us. He was in a fleet stabber and he somehow managed not to reach the gate before *pop* kill #50 of the month. Maybe it was being webbed by everything in existence...

Achievement unlocked.

Not really, but it was a random personal goal.

Well we were scouted. The gate into Bosnia is enormous. Not the best thing. We debated it for a few moments and calmer heads were overruled. The fight wasn't coming to us fast enough so off to it we went. Then, our scout told us they were warping off.

"Go! Canes try to grab something, go go go! You'll die before we can save you! Sorry hurricanes! Try to pin them down!"

*yay for being disposable*

So, off we ran, leaping like fat, broken legged gezelle who had eaten to much, through the gates and into Heild.

"Hi Eve Uni!" we waved. We still had a count down until the war dec.

"Hi!" a few said back. As I said, count down, everyone was behaving.

"We knew you where there. Good bait." We were told.

"Bye Eve Uni!" I said as I jumped out.

So, as I ran (slowly) through the system I opened up a conversation. I felt chatty I guessed. "We're honestly just running through," I told him. "After a battleship gang."

"Ahh, good luck!"

"Thanks!"

And off I went, slow as all fucking hell.

We finally caught up with them 5 systems later. I almost landed on one and just started locking my target as he entered warp.

Damn it.

They went to the station.

So, sulking, the fleet decided to break down, reship, get some logistics, and continue its roam. Those of us not roaming broke off and headed back home.

That was when I catch Ender killing a cyclone that had strayed from the group. He was about 130 off the gate when I landed. I went to help but the claymore exploded when I was still 70 out. I couldn't even whore on the kill mail.

Oh well.

Back home. I had stuff to finish selling and buying in Jita anyway.

[Edited: Correct Claymore to Cyclone per Ender]

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Summer in Iceland - Day Six

It is the final day and we have moved past Sion's shark consumption. We left Cafe Loki and just strolled back through town. I wandered in and out of stores looking for soft gloves or socks. There are lots of gloves, socks, scarves, hats, and etc all over the place but most of them are made of wool and are as harsh and scratchy as anything I have ever seen. I wanted something soft and silky and amazing and I didn't find that which is okay. The general game plan was to find this Ice Cream place across the street from CCP. It seems that they make their ice cream daily and it is the most amazing ice cream ever. So, we head to this ice cream place which is also near a grocery store and some museums. We go in and Corbexx orders some terrible concoction of salted peanuts and some candy that I hate. He said it was delicious. I was stuck staring at the flavors and not knowing what anything was because I'm illiterate in Iceland. I also have an ongoing problem with catching the