Skip to main content

One to many pokes to the hive... whoops...

I logged on and found out that the boys had a very bad night.

The group that we have been poking with sticks finally had a CTA and poked back. They have taken Sov in the chunk of null next to the lowsec system they have been sitting in. The boys went in and dropped a tower to get a fight. Get a fight they did. Sadly, they didn't make it back out.

It looks like they held their own at first but as the other group reshipped and their numbers increased until they took everyone down.

Then they took down one of the large towers one of the alliance corps had up. When I logged in a few of the guys were hanging around harassing the edges of their fleet which had grown to over 60 people with more jumping in.

It was to be expected. We'd been getting away with a lot for the last few weeks. They are a thousand person alliance. Eventually, we were going to get beaten with the whelp stick. I don't see it stopping us. I know that many are of the opinion that pirates are cowards and the moment they get spanked they will go find easier targets.

I find that statement to not fit the people that I run with.

This rolls back to something I was debating discussing yesterday, but could not bring to light in anything but a boring mental ramble. This may still be one, but at least it is related to something.

I had a conversation with someone from nullsec the other day and my killboard came up. I am proud of my killboard. Not in an isk efficiency or badass way. More in a 'I get out and pewpew like I say I do way'.

I was told that my killboard was not impressive. It was random mayhem without reason.

I guess that is what low sec pewpew is. I won't even use piracy to describe it, because its not. Its about PvP and the fighting. We don't have sov to fight over. We do what we do. It's going into the crazy fights and sometimes dying and sometimes pulling out amazing things. As I often hear from the boys, "It was a good fight" and there is their satisfaction. It is not even a win or lose thing all the time.

There is frustration in losing. I won't try to cover it with glitter and say there is not. However, its not all about the win and lose which creates a deeper and more constant enjoyment.

There is understanding. Eventually, numbers will drag you down. You can fight and lose. Not everything will be your day. These things have been hard for me to learn. At first I dipped in my toes and then my foot and pulled back when my ankle got hot. Then you slide in slowly but steadily. The heat feels good but it also burns. Pulling back leaves more dissatisfaction then adapting to the changes. You start to crave the heat until you have sunk down to your chin and bask there.

Eventually, you dive all the way under water.

Embracing low sec has not been easy for me. Sometimes, I wonder why we do what we do. Yet, as I do more I learn that its about the good fight.

I like that.

I like that more then the winning and losing. It is more then the killboard efficiency. It is more then the bragging rights.

It is creating the content that I want to play. The risk aversion has not shed. It is not always a comfortable ride to be on.

As for the boys.. they are not licking their wounds. Instead, they are running around in stealth bombers chewing away at the pack of 70 taking the tower down and enjoying themselves. It sucks to lose the tower but this is Eve online.

Everything is at risk.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Will the real player please stand up?

I installed Eve on my Surface the other day. I then remembered why my last laptop, when I was playing Eve, was an Alienware gaming laptop. My Surface, wonderful creature that it is, runs Eve at such a tiny magnification that I squint to see it. I could change my settings and adjust for this. Instead, I'll stick to my desktop and try to remember to log in and see the latest round of changes.

Yet, here I am writing.

Deep in the muzzy field of my brain that has been working almost daily for the last six weeks, random thoughts bubble up. I may not log in and spend my time focusing on Eve as a world, but it hasn't slipped from me. I've picked up an amazing group of friends that I talk to daily and many of them still play enough that I skim the social edges. At times I'm angry that the same social problems exist. At others, I'm fascinating by the process.

Today is a fascinating day because I've been answering e-mails. I still get e-mails occasionally from people who …

Memoirs - Part One: Virtual Worlds

Virtual Realities: Memoirs of an internet spaceship politician by Sugar Kyle CSM9, CSMX
This is where it really started. The day I lost my mind.

I never told anyone how long I had been debating my run for the ninth CSM. The thought started to circle in the back of my thoughts in November. I was back home after a sucessful Eve Vegas. I had met a few people. My notes from the presentations and round tables had gone over very well. I felt useful, comfortable, and excited that I was a member of the community. I belonged and I cared about this thing that I belonged to. That thing was the community of Eve Online.
Eve Vegas of 2013 was when I found out that a conversation I had been fortunate enough to have with CCP Masterplan at Fanfest of that same year, had sparked enough interest to gain developer attention. At Eve Vegas I learned that they would be working on ideas based off of the premise that I had presented. Only days later, a developer posted to the Offical Eve Online forums about i…