Skip to main content

One to many pokes to the hive... whoops...

I logged on and found out that the boys had a very bad night.

The group that we have been poking with sticks finally had a CTA and poked back. They have taken Sov in the chunk of null next to the lowsec system they have been sitting in. The boys went in and dropped a tower to get a fight. Get a fight they did. Sadly, they didn't make it back out.

It looks like they held their own at first but as the other group reshipped and their numbers increased until they took everyone down.

Then they took down one of the large towers one of the alliance corps had up. When I logged in a few of the guys were hanging around harassing the edges of their fleet which had grown to over 60 people with more jumping in.

It was to be expected. We'd been getting away with a lot for the last few weeks. They are a thousand person alliance. Eventually, we were going to get beaten with the whelp stick. I don't see it stopping us. I know that many are of the opinion that pirates are cowards and the moment they get spanked they will go find easier targets.

I find that statement to not fit the people that I run with.

This rolls back to something I was debating discussing yesterday, but could not bring to light in anything but a boring mental ramble. This may still be one, but at least it is related to something.

I had a conversation with someone from nullsec the other day and my killboard came up. I am proud of my killboard. Not in an isk efficiency or badass way. More in a 'I get out and pewpew like I say I do way'.

I was told that my killboard was not impressive. It was random mayhem without reason.

I guess that is what low sec pewpew is. I won't even use piracy to describe it, because its not. Its about PvP and the fighting. We don't have sov to fight over. We do what we do. It's going into the crazy fights and sometimes dying and sometimes pulling out amazing things. As I often hear from the boys, "It was a good fight" and there is their satisfaction. It is not even a win or lose thing all the time.

There is frustration in losing. I won't try to cover it with glitter and say there is not. However, its not all about the win and lose which creates a deeper and more constant enjoyment.

There is understanding. Eventually, numbers will drag you down. You can fight and lose. Not everything will be your day. These things have been hard for me to learn. At first I dipped in my toes and then my foot and pulled back when my ankle got hot. Then you slide in slowly but steadily. The heat feels good but it also burns. Pulling back leaves more dissatisfaction then adapting to the changes. You start to crave the heat until you have sunk down to your chin and bask there.

Eventually, you dive all the way under water.

Embracing low sec has not been easy for me. Sometimes, I wonder why we do what we do. Yet, as I do more I learn that its about the good fight.

I like that.

I like that more then the winning and losing. It is more then the killboard efficiency. It is more then the bragging rights.

It is creating the content that I want to play. The risk aversion has not shed. It is not always a comfortable ride to be on.

As for the boys.. they are not licking their wounds. Instead, they are running around in stealth bombers chewing away at the pack of 70 taking the tower down and enjoying themselves. It sucks to lose the tower but this is Eve online.

Everything is at risk.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th