Skip to main content

New Module Seeding - What I've found

I finished Battelcruiser 5 today. Now for cruiser 5. Sigh. I remind myself that there are those that have much more horrific training timers then I do. Still. It sucks. I have had the suggestions about battleships firmly shelved. Not yet. It's to soon.

My get rich as an explorer by exploiting the new modules did not quite work out like I wanted. I've made some isk off of them, but I am not swimming in billions from it. To bad for poor, poor me.

I'm finding the new modules in two places so far.

The first is exploration, through Radar sites. The second is also exploration, but through combat sites.

I did an Angel Annex the other day with a corpmate. From that, I spanwed an Reactive Armor Hardener BPC with a 50 run round.

So Far I have found:

Reactive Armor Hardener - 50 run BPC from a Faction Spawn in a scanned down combat site

XL Ancillary Shield Boosters - 5 run BPC from a Radar Site

Small Ancillary Shield Boosters - 10 run BPC from a Radar Site

Target Spectrum Breaker - 10 run BPC from a Radar Site

Profit wise things have not been going badly. I sold my first Target Spectrum Breaker for 37mil. The next sold for 10mil. The rest I dumped on an over saturated market for about 2mil.

The XL Ancillary Shield Boosters were given to my corp mate for the corp hanger.

The Reactive Armor Hardener has been the real winner so far. I wound up training another level so that I could have more build processes going on at one time. I've been building random BPC that I get in Radar sites and selling the built components for a profit. The Reactive Armor Hardner's cost me a few mil to build but so far I have sold 11 of them at 4.4mil each.

I'm happy with the return on time and investment. The issue with having market orders is sitting on top of them and adjusting them. Having read Nosy Gamer's Blog, I just grit my teeth over the botters. I knew they existed but in Eve they affect so much game play. In other games that I have played in the past, the RMT people spammed and I ignored. I had no clue that anyone actually gave them money. Then when it came to botting I had no clue that people would bot in place of playing the game.

I'm naive sometimes. I play to play. Not earning the things myself causes them to lose their meaning. The entire game is of interest to me on some level. I may not wish to spend my time mining anymore but I find the concept of mining to build very interesting and fun. I wish the mining itself was better. Now, I just let others do it and buy the minerals. In fact, the other day when I was building my Cynabal I didn't even go to the cheapest minerals. That was a new sensation for me. Normally, I'd be all over it but the jumps to get enough minerals was not worth it. I guess I've discovered some of my cheapness levels.

The Cynabal wound up costing 12mil to build. Not bad, not bad. I can't fly the damn thing. Its in the stack of "Things I own that I can not yet fly."

The side project of manufacturing things is working out for me. It's just another way to inject isk into my wallet. My normally brisk market trade has really tapered off since the last patch. This is frustrating. However, I remind myself that the market ebbs and flows. My items are just stacking up and I keep scanning them down.

I've debated commenting on the AT Tournament. However, I'm going to leave that to people who understand it and will enjoy it.

Comments

Popular posts from this blog

Sugar’s Non-Technical Guide to Making Boosters

Welcome to my non-technical and outdated but probably still useful guide to boosters.  There have been changes to how things are built in Eve. This was the old POS code before the introduction of new structures in 2016.   This is just a walk through on my wobbling path of booster production.  It took me half a dozen different documents to figure out what I needed to do to make these mythical things.  It is what I do.  It may not be perfect but it works.

This is pirate focused industry.
This guide brought to you by Lain asking me to write it after I tried to explain it in chat.

Why make boosters? Because drugs are good.  Really they are performance enhancers and performance enhancers can give someone that extra edge in PvP.  It was also because my boys used them and when they ran low they often ran out, I could be their supplier.  They would no longer hoard their drugs due to the length of time it takes to get fresh product.. The thought of being a drug kingpin was also very appealing. …

Have you done your Eve Vegas Survey?

I did attend Eve Vegas to the shock of many. I'd already paid for it and allotted the time. It seemed that I should go.


I went to the Grand Canyon and Hoover as well. This is not the space to discuss those amazing places or my new Camera.

Eve Vegas was a bit harder for me to go to then I expected. I've detached from Eve for the most part these past months. It is very easy to be angry, frustrated, and bitter about the past that I lived on. The game, its development, and the players move on while I find myself emotionally stuck. That emotional stickiness does not need to be given to everyone else. Part of experiencing it was shielding people from it. But, as I accepted my items and stared down the poor gentleman that tried to put a wristband around my wrist, I realized that I wasn't in as good of a place as I had hoped to be.

That is where the Survey comes in. There are a few things that I could say and did say. A few of the questions made me want to say a bit more.

One was …

Your ideal roadmap

To try to be a bit more interesting then blogging yet another daily list of summit meetings, how about a question?

In the producer session, as we try to figure out how to fix and improve our communication with teams and how we figure out who should be gone to for features and changes, we discussed the road map.

We discussed what 'our' ideal roadmap would be. This breaks down into the individual roadmaps for each member of the CSM. After all, we are individiuals and we have different dreams for Eve. We have different goals and features that we want to move forward or go back to.

How close are we to what CCP is looking at and planning? We discussed their safety mesures to weigh the value of features. What will this feature do for Eve? It is not enough to have an ideal road map of things you want. Those things have to have value and that value needs to be enough to dedicate the time to the feature.

Do you have an ideal roadmap? A path for Eve to head in the next year or two once …