Skip to main content

Triage Carriers

So much happened over the weekend that I did miss some things that I remembered as we chatted over coms last night because we were bored.

Was it Friday where we dropped the triage carrier and somehow a terrible, terrible situation didn't happen?

I think so.

I started writing this last night. It has three whole lines, which is not very impressive. However, I was reading some other blogs last night and I was debating how well formed and indepth they sound. Compared to my posts, which are excited chatter babble about my day. Ahh well, I'm enjoying myself and if I gush a bit, I gush a bit.

Anyway, at one point during the previous weekend of destruction, we ran away from another fleet. They jumped a drake through. Poor drakes, they are such bait. The tank on them makes them an excellent ship to hold out for the rest of the fleet. Something said this way bad to us. Our Cynabal started to flirt as the drake shook its ass. Sure as shit, the Cynabal engaged outside of the drakes scram range and local started rippling up.

"Bail!" We're not proud. Also, their fleet turned out to be 7 drakes, 2 scimis, some hurricanes, a harpy or two a vulture, some ewar shit, then a few more drakes, a talos.... We ran.

Then we reshipped into armor ships, battleships, and a cyno. For some reason, the best idea of the night was that we were going to drop a carrier.

And we sure as shit did. A battleship fleet with two battlecruisers, now nine strong, ran out to hunt this other group down. We found them about 3 systems away. Almost thirty people in local. The huge fleet was sitting on a gate. We jumped an abaddon in and they tore into him. Then the rest of us jumped and he lit a cyno.

Now, as we discussed it later, things should have gone terribly wrong.

Our carrier dropped, and we started ripping into their fleet. The cyno ship was in 75% structure when the carrier repped its armor fully back. Their scimis started repping the harpy which was the primary. We switched to a talos and started to melt it when a nidhoggur landed. Then the falcon decloaked. We killed the talos, killed the falcon, and then melted the harpy and started chewing on a hurricane when they bailed. Thier nidhogger left the field, and they deagressed and frantically tried to get to the gate and jumped out and bailed on us. We had point on as many things as we had ships so they had to go for the gate because they were not warping out.

How did this not go badly for us? With their vulture on the field we'd not have been able to eat the drakes at any decent speed. If they had changed primaries the battlecruisers would have been toast. They focused their fire, the entire time on the abaddon.

We jumped the carrier back out as soon as it had cap and then we ran home.

This is my Low Sec Lifestyle. I love it.

Comments

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday  so yay for unallocated skill points. Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked. In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end