Skip to main content

Large Collidable Objects

Large Collidable objects are an interesting thing in Eve. In many sites (better then rooms IMO) there are THINGS that you can bump into. They may be asteroids, debris, chunks of exploded spaceships and other assorted spacejunk. These items can be hit and you can get stuck on them so that it is hard for you to enter warp.

Eve is also beautiful. In these pictures I am piloting a very small ship through an area full of large things that I can get hung up on.

What happens is that you go to warp to leave the area. When you are in a mission (Eve's version of a quest) and you are getting your ass handed to you by the NPC pirates, you warp out of the area so that you can regroup. Warping has several steps. You align to your target, get up to max speed, and then warp off.

When you are at a large collidable object you can slam into that object. This causes you to bounce and you lose speed. Your ship will keep hitting it trying to align and go towards the object you need to warp towards to escape. If you don't manually pilot away you will die. You may die as you try to manually pilot away as well.

I've had a few people say that its a bug or that it is broken or they can't belive that CCP has not yet fixed it. The problem is, there is nothing to fix. While you can not stop your ship when you are in warp, you can stop your ship *before* you enter warp. You then need to double click in a clear direction and you will head towards it. If you just try to double click away your ship tells you its trying to warp. If you stop your ship then click you will turn and head in the new direction. This is why an afterburner or microwarp drive is so important (in my opinion).

It is about spacial awareness. Its easy in Eve to get caught up in shooting stuff. If you have short range weapons you wind up amidst the crap that can be in the system as you try to destroy the NPC Pirates you are after. If you are not fully paying attention you then wind up trapped and a spawn comes in and next thing you know you are dying very, very quickly.

Comments

Popular posts from this blog

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

CSMX - Post #20

Summer is here and CCP is very much out of the office. Sion made a good point in wondering why everyone leaves Iceland when it has its best weather. What it means is that all is mostly quiet on the dev blog front. There are some things happening but the dev blogs and news announcements have not yet happened. The skill points were delivered on Tuesday  so yay for unallocated skill points. Over in CSM chat, there has been a lot of back and forth about sov and measuring the impact and success of things so far. I can say that CCP and the CSM are watching it. The pros and cons are coming in pretty hot and heavy. Some are being looked at now. Some have to see how things are going and if and how the direction needs to be tweaked. In my corner, I'm starting to gather things together. The summit is in seven or so weeks. In between then and now I need to gather up my question list and write down a few topics of discussion. I'm starting now because I have personal vacation at the end

And back again

My very slow wormhole adventure continues almost as slowly as I am terminating my island in Animal Crossing.  My class 3 wormhole was not where I wanted to be. I was looking for a class 1 or 2 wormhole. I dropped my probes and with much less confusion scanned another wormhole. I remembered to dscan and collect my probes as I warped to the wormhole. I even remembered to drop a bookmark, wormholes being such good bookmark locations later. My wormhole told me it was a route into low sec. I tilted my head. How circular do our adventures go. Today might be the day to die and that too is okay. That mantra dances in the back of my head these days. Even if someone mocks me, what does that matter? Fattening someone's killboard is their issue not mine. So I jumped through and found myself in Efa in Khanid, tucked on the edge of high sec and null sec. What an interesting little system.  Several connections to high sec. A connection to null sec. This must be quite the traffic system.    I am f