Eve is also beautiful. In these pictures I am piloting a very small ship through an area full of large things that I can get hung up on.
What happens is that you go to warp to leave the area. When you are in a mission (Eve's version of a quest) and you are getting your ass handed to you by the NPC pirates, you warp out of the area so that you can regroup. Warping has several steps. You align to your target, get up to max speed, and then warp off.
When you are at a large collidable object you can slam into that object. This causes you to bounce and you lose speed. Your ship will keep hitting it trying to align and go towards the object you need to warp towards to escape. If you don't manually pilot away you will die. You may die as you try to manually pilot away as well.
I've had a few people say that its a bug or that it is broken or they can't belive that CCP has not yet fixed it. The problem is, there is nothing to fix. While you can not stop your ship when you are in warp, you can stop your ship *before* you enter warp. You then need to double click in a clear direction and you will head towards it. If you just try to double click away your ship tells you its trying to warp. If you stop your ship then click you will turn and head in the new direction. This is why an afterburner or microwarp drive is so important (in my opinion).
It is about spacial awareness. Its easy in Eve to get caught up in shooting stuff. If you have short range weapons you wind up amidst the crap that can be in the system as you try to destroy the NPC Pirates you are after. If you are not fully paying attention you then wind up trapped and a spawn comes in and next thing you know you are dying very, very quickly.