Skip to main content

Intel

One of the things I love about Eve is its intel.

As a large, social game on one server the flow of information is constant and very useful and valuable. When someone shows up in local a quick glance gives you a lot of information. A quick web search brings up killboards. Even if they don't post their killboard the chances are the people that they fight do, so the information is there.

The in game chat channel system is flexible and fluid. Enough so, that most groups and areas have layers and layers of chat rooms just for sharing information. Information is dropped in to be gleaned and gathered by others. Just because there are no ships in a system does not mean that everyone in local is afk. In fact, often times they are not. They may be passing your information on to others ahead of you to prepare to get out of your way or ambush you.

When you are in a fleet you send someone in first to see what is there. However, that does not have to happen for people to find out by second and third hand knowledge that you are there. Once, someone wandered through a system that was rather well known and someone else, unaffiliated with them told our fleet because they wanted that person to die. That person did die, a bit later. Not that we went hunting for them in particular but I remembered, later, that someone had told us they were in the area.

Information is fluid in Eve and useful. I am continually surprised at how many people don't take a minute to look at the basic information for a player, their time in game an their corp details. The type of corp someone is in tells you a lot about them as a person, very quickly. I'm not speaking of 'good person' and 'bad person' but what their interests may be, what their fit may be like, what their experience level may be. Its not a perfect formula since people go idle and resubscribe so that their toons look very old. Also, people can buy toons in game and that creates a bit of an imbalance. It also sucks when a friend logs on and they are not actually your friend anymore because the toon was sold. That recently happened to some members of my corp.

People who have played Eve for a long time want to get rid of Local. Local is a channel in every system (except wormholes) that lists you the moment you jump in. The concept is that the jump gate logs your information and broadcasts it to a public list. In wormholes, not having jump gates, they removed it. A lot of people feel that knowing who everyone is is bad and how great it would be if there was no automatic local. You would only local up if you spoke.

I disagree. From a very, simple, player game viewpoint local lets you know other people are logged in and playing as well. If for no other reason, that appeals to players. It makes the game bigger. The feeling of being alone is a major one in a MMO. People already do not speak much in local channels. Some corps downright forbid it. I was once forbid speaking in local. Now I can and do and enjoy it. However, it has a stigma attached to it. Yet, from the viewpoint of a new character, a busy local means many players which means they are not alone which improves gameplay since we are playing a social game.

Will I lose that new player outlook? I don't particularly want to. There are enough bitter veterans running around wanting to adjust the game to what makes sense to them after playing it for years. If we let our bitter vets run everything the game would be a dark, moody place. Not everything has to make sense. Some things just improve game play for the sake of playing the game vs balancing it.

Comments

Popular posts from this blog

Maybe one day!

 [15:32:10] Trig Vaulter > Sugar Kyle Nice bio - so carebear sweet - oh you have a 50m ISK bounty - so someday more grizzly  [15:32:38 ] Sugar Kyle > /emote raises an eyebrow to Trig  [15:32:40 ] Sugar Kyle > okay :)  [15:32:52 ] Sugar Kyle > maybe one day I will try PvP out When I logged in one of the first things I did was answer a question in Eve Uni Public Help. It was a random question that I knew the answer of. I have 'Sugar' as a keyword so it highlights green and catches my attention. This made me chuckle. Maybe I'll have to go and see what it is like to shoot a ship one day? I could not help but smile. Basi suggested that I put my Titan killmail in my bio and assert my badassery. I figure, naw. It was a roll of the dice that landed me that kill mail. It doesn't define me as a person. Bios are interesting. The idea of a biography is a way to personalize your account. You can learn a lot about a person by what they choose to put in their bio

Taboo Questions

Let us talk contentious things. What about high sec? When will CCP pay attention to high sec and those that cannot spend their time in dangerous space?  This is somewhat how the day started, sparked by a question from an anonymous poster. Speaking about high sec, in general, is one of the hardest things to do. The amount of emotion wrapped around the topic is staggering. There are people who want to stay in high sec and nothing will make them leave. There are people who want no one to stay in high sec and wish to cripple everything about it. There are people in between, but the two extremes are large and emotional in discussion. My belief is simple. If a player wishes to live in high sec, I do not believe that anything will make them leave that is not their own curiosity. I do not believe that we can beat people out of high sec or destroy it until they go to other areas of space. Sometimes, I think we forget that every player has the option to not log back in. We want them to log

Conflicted

Halycon said it quite well in a comment he left about the skill point trading proposal for skill point changes. He is conflicted in many different ways. So am I. Somedays, I don't want to be open minded. I do not want to see other points of view. I want to not like things and not feel good about them and it be okay. That is something that is denied me for now. I've stated my opinion about the first round of proposals to trade skills. I don't like them. That isn't good enough. I have to answer why. Others do not like it as well. I cannot escape over to their side and be unhappy with them. I am dragged away and challenged about my distaste.  Some of the people I like most think the change is good. Other's think it has little meaning. They want to know why I don't like it. When this was proposed at the CSM summit, I swiveled my chair and asked if they realized that they were undoing the basic structure that characters and game progression worked under. They said th